Summed up with one screen shot:
Well that didn’t take long did it?

Starring Avengers Anonymoose (and Jake):
With:
Gary as the DM – And your strength is… well, it’s a bit shit, frankly
Author’s Note: Back after a three week break as 2021 landed the DM in hospital yet again. The DM started the session a bit nervous that we might run out of content tonight. That did not happen. Actually, it wasn’t even close <sigh>
During the week, the jaundiced DM had sent a sarcastic message to Kraj on Steam, Kraj responded with “I’m more Alice than you Homer!” he did later correct it to ‘alive’ but the damage was done.
That Which Must Be Repeated: This campaign contains hard encounters. It is often not required for all of you to kill all of them in order to succeed!
– The party have saved the fortified village of Nightstone from goblins following an attack by Cloud Giants from a floating castle (that went east).
– The characters travelled to Triboar and on the way met a cloud giant called Zephyros who travels in a floating tower. He explained that the Ordning (which regulates giant society) is broken and the players are destined to fix it.
– They helped defend the town of Triboar from a fire giant attack and travelled to Everlund to bring word of the attack to the Harpers there. They were given access to the Harper’s teleportation network.
– They arrived at Goldenfields to find it under attack by Ogres, Bugbears and Goblins. Having fought off the attack they proceeded to seek allies against the giants but then didn’t and then did. Slowly and badly.
Matt couldn’t make it because he was tired. I don’t think I need to say any more about that.
Kraj Alice joined and told the DM that the Steam summer sale had just started.
DM> Well… shit.
Mike joined and the DM told him the Steam summer sale had just started.
Mike> Well… shit
The ridiculous price of graphics cards was discussed. Thanks Bitcoin!
The ‘chicken ride’ at Brands Hatch was discussed. I’m not going to go into the circumstances of how that came about, this is going to be long enough as it is.
Jake warned everyone he had ordered a pizza and so would have to disappear suddenly at some point to take delivery.
The DM warned everyone that nausea was a side effect of his recent tribulations and so he might have to disappear suddenly to make a delivery.
We rejoin our intrepid adventurers (and Jake) on the riverside road to Nesmé where they once again come face to face with The Seven Snakes, a Zhentarim special ops unit that they first ran into way back at the start of the campaign in Nightstone.
Now this encounter was supposed to be relatively quick. The DM upped Mornbryn’s Shield into a much bigger event at the cost of reducing this relatively pointless skirmish to an actually pointless skirmish that should have been over really quickly.
The adventurers (and Jake) are now level 7 but the Snakes are only equivalent to CR ¼ Thugs and one Fireball and a few stabby things should end it in the first round of combat allowing us to swiftly move on to the meat of the session at Nesmé and Kryptgarden Forest. Well, that was the plan at least.
The DM quite liked the idea of the Seven Snakes but the book only gives them a fleeting appearance right at the start so the DM figures he can lay some groundwork to maybe, perhaps have these guys as recurring villains in this or other campaigns. To this end they need a method of coming back when defeated and they need personalities, probably not for this encounter but, if things escalate, maybe later.
So the DM has sketched out some really basic personality traits that may get expounded upon depending on any future interactions:
No’Baconne Beutay is the leader; he is a vicious bully, smart but but not nearly as smart as he thinks he is. Copperhead, Viper and Python are just standard thugs (at the moment). Anaconda is really strong but really stupid. Cobretti is just like the movie character; vain, obsessed with looking cool, quite stupid but also quite tough (he also has the way OTT growly whisper from the movie).
Black Mamba is a half-orc and she is not quite sane, a bit of a psycho, afraid of nothing (including death) and absolutely tough as nails. She is the strongest of the snakes and the one you really don’t want to piss off.
Absolutely none of that should matter here though, beyond the customary exchange of unpleasantries before we get to the customary exchange of pointy objects. The DM had a bit of witty banter and some quality insults lined up, we’d get that out of the way and the Snakes would go down faster than Kraj’s mum on the DM’s birthday.
Absolutely nothing could go wrong, right? Right.
It immediately went wrong, obviously.
DM> The Seven Snakes are waiting for you, blocking the road. Would you like to engage in hostilities from where you are or would you like to advance for the customary exchange of insults?
Now this is a no-brainer right? Insults are fun and expected. There’s a structure, a formality to this kind of thing, right? Right.
Sadly, ‘and Jake’ seems to be starting to rub off on the rest of them.
So the DM is old enough to remember when MTV was a music channel and his musical tastes are fairly eclectic and run from jazz to country to metal to 80’s soft rock pap but mainly singer songwriter stuff, music that tells tales from all genres including, brace yourselves, some rap (but not much).
Anyway, at this point in the write up I decided to watch the video for Anaconda.
I now feel really old.
And somewhat pervy and mildly censorious, which is new.
But mostly just old.
Now John at the bar is a friend of mine
Piano Man – Songwriter: Billy Joel
He gets me my drinks for free
And he’s quick with a joke or to light up your smoke
But there’s some place that he’d rather be
He says Bill I believe this is killing me
As a smile ran away from his face
Well I’m sure that I could be a movie star
If I could get out of this place
Oh my gosh, look at her butt
Anaconda – Songwriters: Clark Ernest / Palacios Marcos Enrique / Maraj Onika Tanya / Jones Jamal F / Ray Anthony L / Myvett Jonathan
Oh my gosh, look at her butt
Oh my gosh, look at her butt
(Look at her butt)
Look at, look at, look at
Look, at her butt
Like I said, really old <sigh>
Obviously all the chapter titles for the rest of this write up are going to be lyrics from Anaconda. Some of them are scarily appropriate. Others… not so much.
Abelas lobs a Fireball straight into the Snakes without any preamble, style or sophistication.
It was rather effective though and it burned up a bunch of Snakes and all the DM’s prepared dialogue <sigh>
Never. Gets. Old..
Two of the Snakes made the save and the DM applied some cheese to decide who made it for half damage; No’Baconne and Black Mamba. The rest took 30 damage and had 2 hit points left each.
Roll initiative!
The DM determined that Abelas would go last in exchange for getting the Fireball off uncontested.
The DM also decided not to fill out the initiative board on the table because we wouldn’t need it, right? Right.
*Ok, I really don’t want to put in the actual lyric here. However, my search for an alternative led me to the Urban Dictionary page which, as usual, renders up some pure gold:
“Term used amongst African Americans to denote companionship, sort of like mate is used by Brits or cunt by Australians.”
Epic.
And then, dear reader, it starts to go off the rails.
Joffrey moves forwards and cuts loose with the WoMM, upping it to three charges and thus getting 5 x d4+1 missiles. Five of the Snakes that only had two hit points left were hit and killed.
Jake was too busy stuffing his face with pizza to offer a suitable retort.
This did however, give the DM an idea… er, Joffrey with the WoMM, not Jake with the pizza. More on that next session.
DM> It’s the Snakes turn and Black Mamba screams “You bastards! The Seven Snakes will rise again” and then she turns, dashes and dives into the river and disappears beneath the surface.
So Black Mamba has escaped, the fight is over and we just have to wrap up the looting and move on to Nesmé right? Right.
Now, in my defence I really didn’t seriously think they’d be able to find Black Mamba once she was in the water and so I wasn’t thinking about it much and I kind of fucked up here. The description for Magic Missile says “Each dart hits a creature that you can see within range”.
Eh, rule of cool and all that and is didn’t make much difference to the outcome. Adam made a difference to the outcome. Oh yes he did.
DM> There are 16 squares there, I’ll number them and you get to pick one.
The DM picked square 2, Regulus attacked square 9. He chose… poorly.
But this is pointless right, 15 to one odds, Black Mamba is over 100ft away and underwater. On her next turn she’ll dash again and the odds of hitting her go up exponentially. It’s all over bar the swimming, basically.
Joffrey> Elvira is going to kill this dude with her Seeking Arrow anyway.
Ok.. the DM now thinks two things:
The DM happens to know a thing or two about ballistics but despite his warnings, Adam decides to have Clay fire a longbow into the water at a flat angle from over 100ft away and Black Mamba is at least 10ft down. Maybe if fired straight down from close to the surface it might penetrate far enough to do some damage (bow fishing is a thing after all) but from where they were, no chance.
Abelas has a bunch of options including Fireball into the water or a Storm Sphere on top of it. He dithers for a while and then decides to not do anything. This is actually the sensible choice I think.
We then had a digression into the fact that everyone but Mike thinks greyhounds are spectacularly ugly dogs. Mike’s point that they are better than people was uncontested but the original point stands.
Yes but then Adam will blow everything in the first round of combat and then complain that he has nothing else to do except shoot arrows for the rest of the fight.
Using divination magic, you grant your arrow the ability to seek out a target. When you use this option, you don’t make an attack roll for the attack. Instead, choose one creature you have seen in the past minute. The arrow flies toward that creature, moving around corners if necessary and ignoring three-quarters cover and half cover. If the target is within the weapon’s range and there is a path large enough for the arrow to travel to the target, the target must make a Dexterity saving throw. Otherwise, the arrow disappears after traveling as far as it can. On a failed save, the target takes damage as if it were hit by the arrow, plus an extra 1d6 force damage, and you learn the target’s current location. On a successful save, the target takes half as much damage, and you don’t learn its location.
Fuck me, D&D is complicated. So now the DM rules that it is still just an arrow. It is magically guided, not magically propelled so it will head towards the water but will still have issues penetrating when it gets there (much like the DM with Kraj’s mum). However, it will give an indication of where the target is because they will all see where it hit the surface.
During the session the DM was rather preoccupied looking stuff up for the shit show the players were busy creating out of a pretty fucking simple fight and missed some stuff. As noted previously the DM thought that Adam was the cause of the main derailment but no, it was fucking Alice <sigh>
So the problem is that soon Black Mamba will get another go and properly escape. The only things stopping her are Elvira, Alice and Joffrey.
The DM is having one of those bouts of nausea as he realises this has now gone completely sideways and he has to fill out the initiative board after all. This is going to be complicated <sigh>
So what they referred to as ‘the plan’ but the DM thought of as ‘the fucking disaster’ was for Alice to Dimension-Door Joffrey to the water, Joffrey would then adopt the shape of a giant octopus and drop into the water where he would search for Black Mamba. The DM missed the octopus part of that because he was distracted making a rushed shark mini because Adam had clearly said “Get me in there, Hunter Shark is going for it!” <sigh>
Prior to all of that was Elvira’s turn and the Seeking Arrow was fired. The DM rules that the arrow hit the water on the correct bearing but Black Mamba then rolled high and made the Dex save so Elvira was not certain of her position BUT the adventurers (and Jake) clearly saw where the arrow hit the water BUT we are dealing with a 3D grid so the DM draws a line from Elvira to the impact site and then on through the area where Black Mamba might be. She can only be in one of three squares and they’ve already eliminated one of those.
“One Fireball” the DM had foolishly thought at the start, “One Fireball and a few stabbies and we’re done”.
If our two intrepid teleporters attempt arrive in the same square as Black Mamba, they will take a hefty 4d6 damage and fail to teleport. Since they don’t actually know where the target is they elect to teleport in just above the water of square 2. Square 2 is where the DM put Black Mamba.
The DM now has to expound on the properties of electricity, especially the bit about how current needs to flow and how non-conductive material e.g. wood, stops that current flow.
Joffrey appears in the air above square 2 and Alice arrives in an adjacent square. They instantly drop into the water.
It’s a tad late to ask that question 🙂
We then had to deal with Joffrey wanting to be an octopus but the DM made a shark mini, so tough.
The DM has an idea and deploys some stands used for flying monsters to represent the 3D underwater positions of the shark the psycho and the emo. The shark swims down to the psycho and attacks her for 19 damage while the emo wallows about on the surface.
Spoilers: there’s an hour of this session left yet and most of it is spent still on this map.
So the DM has to decide if a shark can knock out an opponent with a bite attack. Frankly, at this point, the DM just decided to let it all happen.
Yes, the DM might be going with the flow but he has also decided that as the adventurer’s (and Jake) want to be awkward twats, the DM can can play that game too. Yes, it’s petty but it’s also quite funny and hugely satisfying and that makes it ok, right? Right.
Regulus casually wanders over to Elvira, says “’sup?” and does nothing else.
Wise man.
Clay and Abelas do the same thing and the DM plonks a nice campfire down on the road so they can roast some marshmallows while they are waiting for Alice and the shark to finish fucking about in the river.
Elvira had a think about it and decided that roasting marshmallows sounded like a great idea.
Alice swims to the bank and Sharkfrey drags Black Mamba up alongside him, they are all still in the water. Black Mamba fails her second death save. The DM took this moment to point out that Black Mamba is a large half-orc, dressed in armour, soaking wet and a dead weight, and that Alice has a Str modifier of -3, so dragging her out of the river is going to be interesting.
See? Being awkward is funny!
Regulus runs up the river bank towards the site of the ongoing disaster adventure.
At this point the DM realises that being a dick just for the sake of it may be funny but it aint getting this map finished any faster.
The persuasion check was passed and it turns out that Giant Elk have a pretty hefty Str modifier and Regulus cheeses Flash of Inspiration to add +4 to that and Black Mamba is successfully dragged from the water.
Everyone not re-enacting Baywatch stayed by the fire with the marshmallows.
Some moments later…
DM> Well according to the Internet, great whites can jump up to 8 to 10 feet out of the water. Well, shit. <sigh> How big a run up do you want?
Fucking D&D.
So now we get Sharkfrey backing up 20ft to get a proper run at it and the DM has to calculate how far a shark can jump onto land. Yeah, didn’t see that one coming at the start of the session.
So, sadly, naked Joffrey stabilises Black Mamba. Fuck you Alice!
It has been 1 hour and 7 minutes since Black Mamba dove into the water and this is where we have got to:

Brace yourselves, dear reader, we aint done yet.
Joffrey elects to make a Medicine check and rolls a 5, luckily he gets plus 7 to that and only needs a 10. Black Mamba is finally stabilised.
DM> Right, here we are again, what are you going to do?
Black Mamba is searched but Regulus rolled rather low on the Perception check and he missed a few things. They did find her manacles and promptly used them on her and they also found what at first looked to be a tattoo on her inner forearm but on closer inspection was more like a brand. It was deeply unpleasant to look at and appeared to writhe slightly and made those observing it quite uncomfortable. They find the same brand on all of the Snakes.
They drag her across the road to where the bandit tents are. We then lost more time because Mike wanted to search the tents and Alice wanted to search the fucking boat <sigh> They found nothing, amazingly, and then remembered they had a prisoner.
They spent some time trying to remember why they thought taking a prisoner was a good idea and what exactly they hope to learn from her. They pretty much came up blank and the DM reluctantly agreed to summarise the Nesmé plot points. The DM wasn’t reluctant because he thought they should have remembered, it has been a month since the last session due to the sick DM being sick again, but more because the DM knows what is about to happen. Anyway:
They mercenary forces under the command of Oboth the Zhentarim that they fought in Mornbryn’s Shield were originally guarding this road to prevent anyone going into Nesmé. There some kind of big important meeting happening there but only Zhentarim personnel are allowed in the town. That’s about it.
Black Mamba was manacled with her hands behind her and Joffrey casts Healing Word. Black Mamba, upon regaining consciousness, immediately stands up, runs over and attempts to head butt Anonymoose. She missed and fell over again.
Abelas attempts to question her but she tries to kick him, she missed again. They tell her they are going to kill her if she doesn’t stop, so she immediately tries to kick Abelas again. She lands it but Abelas casts Shield. Abelas decides to brag about how powerful he is <sigh>, she tries to kick him again, misses again and so spits on him instead. They are starting to realise they aren’t getting anywhere.
They discussed the merits of the various liquids until the DM stepped in and told them she was clearly a bit unhinged and not remotely frightened of any of the adventurers (and especially Jake) and didn’t seem unduly bothered by dying either. They simply picked the worst Snake to interrogate. Their options were to either let her go, kill her or try and torture some information out of her.
Abelas stabbed the helpless prisoner to death. As she dies she stares deeply into his eyes and promises to come back for him.
End of Session.
I’ll cover theNesmé set up next week.
Tune in next week to find out!

Author’s Note: I nearly called this session off because I was feeling like shit. While you may get the impression from the below that I wish I did, I’m really glad I didn’t.
That Which Must Be Repeated: This campaign contains hard encounters. It is often not required for all of you to kill all of them in order to succeed!
– The party have saved the fortified village of Nightstone from goblins following an attack by Cloud Giants from a floating castle (that went east).
– The characters travelled to Triboar and on the way met a cloud giant called Zephyros who travels in a floating tower. He explained that the Ordning (which regulates giant society) is broken and the players are destined to fix it.
– They helped defend the town of Triboar from a fire giant attack and travelled to Everlund to bring word of the attack to the Harpers there. They were given access to the Harper’s teleportation network.
– They arrived at Goldenfields to find it under attack by Ogres, Bugbears and Goblins. Having fought off the attack they proceeded to seek allies against the giants but then didn’t.
As usual, Kraj joined early and whinged at the DM about various stuff making the DM’s set up of tonight’s encounters at Nesmé a bit more difficult that it needed to be.
The DM goes on to explain to Kraj that he isn’t feeling great tonight and that Covid is indeed still kicking the DM’s arse after 5 months.
The shortcomings of Mass Effect Legendary were discussed and whether or not it was worth buying if you already own the games.
We also discussed whether Mike’s recent investment in Biomutant was going to pay off. It aint looking good.
The DM went to turn off the Mass Effect 3 soundtrack playing in RythmBot. He mistakenly first clicked on Spotify even though it isn’t playing through Spotify, he then managed to open OBS which was still not Discord and finally he then managed to mis-click on Windows Explorer instead.
DM> <sigh> This is going to be a long session.
I had no idea…
Adam found a screenshot from the first lockdown of three idiots playing Wildlands doing a triple-sniper-in-cowboy-hats combo. The DM linked his Steam screenshots and pointed out the large number of pictures of vehicles upside down and burning, all Kraj’s work. The man has a gift when it comes to turning working machinery into orientationally challenged scrap that is on fire.
Hmm, seems ‘orientationally’ isn’t a word. It damn well should be!
Matt couldn’t make it because he had to go to… go to… <deep breath> go to a cocktail party.
I don’t think I need to say any more about that.
Despite the amount of Pre-Session Guff we actually got started relatively quickly… like 15 minutes after we were supposed to instead of 40 minutes like usual.
At the end of the last session they party had pretty much decided to pop up the road to Nesmé and find out what the Zhentarim were up to. As Nesmé is right next to Mornbryn’s Shield, where they are starting the session, the DM was confident that they would continue up the road to the content he had prepped for this evening. Absolutely nothing could go wrong, right? Right.
It immediately went wrong, obviously.
The DM rather foolishly laid out the other locations available, mainly as a reminder for their travel options after we get done with Nesmé. For no reason the DM could discern, they suddenly didn’t want to go to Nesmé at all <sigh>
The DM has absolutely no problem with going sightseeing, you just have to tell him in advance which sights you plan on seeing.
So in the inevitable planning session, Nesmé became Nestlé and they discussed it at length and once again used logic and reason to decide on their next course of action.
Of course they didn’t as they once again rolled a fucking die to decide <sigh>.
I’d like everyone to just mentally store this moment in your brains until the end of the session. They started in Mornbryn’s Shield just a short journey to Nesmé but they went to Shadowtop Cathedral instead. Just remember that fact.
All jokes aside, player agency is quite important in D&D. However, there have to be limits on it. As we are running a book campaign and not a homebrew world, we have to follow the structure of the book. While the players must start chapter 1 in Nightstone and they must finish chapter 1 in <redacted>, in between those two places they get a certain amount of free will on where to go and what to do. Eventually they will meet the criteria for kicking off chapter 2 at <redacted>.
However, we can’t have complete free will due to the technical limitations of TTS; the maps need time to build and can’t be made on the spot.
When I prep for a session, I’ll usually put quite a bit of time into where I think the players are going to end up, but I’ll also re-read the sections where they might end up. If they can reasonably end up somewhere, the maps and minis would have been prepared but not necessarily put in place yet. If the players go somewhere unexpected, but still reasonable, the content can be prepped during the session.
If the players go somewhere unreasonable, then we have a problem likely to result in “Ok, we’ll come back next week”.
That has never happened yet… fate –> tempted.
Carrying on the disaster them from last week, D&D beyond suddenly decided the DM needed to buy the Storm King’s Thunder book even though he already owns it <sigh>. Some logging in and out eventually fixed it.
The DM did point out that if the players hadn’t gone to the wrong fucking place, none of this would have happened. Just sayin’!
The DM asked the players about their travel route:
Adventurer
noun
– A person who enjoys or seeks out adventure
– Someone who seeks dangerous or exciting experiences
Abelas> Gary is trying to shame me for not being adventurous! I have 37 hit points! I have to be careful!
Pansy
noun
– One who lacks courage, One who backs down from a challenge
Then we had another problem. The problem was that Kraj (who else?) couldn’t see the green destination markers on the map <sigh> The DM took some drastic action to highlight them to him:
The session lapsed into varied conversations until Kraj asked if it were Christina’s go. The DM pointed out he was still waiting for the players to make their minds up about where they were actually going and the route they were taking.
Some dithering took place and the DM stepped in to try and get this shit show back on track using a tried and tested psychological technique:
The spirit mound of the Elk tribe of the Uthgardt Barbarians is situated in the midst of the Evermoors atop a gnarly knob of flinty stone that’s perpetually shrouded in fog. Its rings, cairns, and altar mound are created from piles of heaped rock, barren of plant growth. The altar is a rectangular slab of stone 10 feet long, 6 feet wide, and 3 feet tall, its surfaces worn smooth by time. The enormous basin surrounding the altar mound is shaped like the silhouette of a leaping elk stag, although this image isn’t readily apparent when the area is seen from ground level. Buried under the cairns are the bones of the Elk tribe’s greatest warriors.
On the higher ground of the ring outside the basin, placed outward from the altar along the cardinal directions, are four menhirs of solid gray stone that the Elk tribe’s shamans use to track the passage of time, the changing of the seasons, and the movement of the stars.
There are two elk feeding on some moss about 200ft from the group.
Regulus> I’m tempted to summon Anonymoose and send him off to live with them for 24 hours.
No hostile action was taken against the elk. This was a good thing that the DM might have to explain some time in the future.
They proceeded to Calling Horns where they were fondly remembered for sorting a migrating Troll problem and given free room and board. The following day they took off along the Evermoor Way toward the High Forest.
Although much less expansive than in ancient times, the High Forest is still vast and mysterious. Larger than most kingdoms, it encompasses mountains. The High Forest is home to treants of enormous size, stags with antlers as wide across as a wagon, brown bears bigger than large sheds, owlbears, wolves, unicorns, and many other creatures, including fiercely territorial wood elves and Uthgardt barbarians of the Tree Ghost tribe. The forest holds many hidden settlements, haunted ruins, fey crossings, and ancient magical wards.
In the outermost fringes of the forest, woodcutters ply their trade, and outlaws on the run might find refuge. But as everyone knows, those who venture too deep into the High Forest are often not seen again.
The DM enquired if anyone was Emerald Enclave and Abelas was the only green in the group. The DM privately messaged Abelas the following:
The forest within 50 miles of the site is seeded with awakened trees and awakened shrubs that are loyal to the enclave. These plants hide the trails that lead to Shadowtop Cathedral. If the awakened plants spot a creature openly wearing or carrying the symbol of the Emerald Enclave, the plants move aside to reveal hidden trails.
The DM calls for a marching order and the group head into the forest
Regulus makes his arcana check and is somewhat confused; he detects no actual magic emanating from the wizard but clearly there is an effect of magic happening as the trees and bushes move out of the way.
They spend the rest of the day moving through the High Forest with the tress moving out of the way to form a straight road for them. As daylight starts to fail they make camp in a small clearing.
Kraj also chooses to take a watch and as he is waking Joffrey to take over, a unicorn trots out of the forest under the full moon. It pauses for a moment on the trail and then saunters off back into the forest.
The following day they arrived at Shadowtop Cathedral
A closely packed stand of towering shadowtop trees lies in the High Forest. The dark canopies of the trees form a high roof that permits only hints of sunlight to touch the ground beneath. Shadowtop Cathedral is an important meeting place for the Emerald Enclave.
The DM, knowing his players would have completely forgotten why they came here in the first place, undertook to remind them:
Liffrelas, the treant who aided them in the fight at Goldenfields, suggested they track down a druid named Aerglas who fought a lot of giants in his adventuring days. Aerglas left Goldenfields 30 years before on a pilgrimage to Shadowtop Cathedral. Lifferlas suggests they travel to Shadowtop and speak to a treant that lives there called Turlang as Turlang might know where Aerglas is as he is a friend of the druid.
Got that? Go to Shadowtop, find Turlang because Turlang is the one who knows the stuff, ask Turlang where Aerglas is. A plan so simple that absolutely nothing can go wrong right? Right.
It immediately went wrong, obviously.
A very sad looking Satyr is the only occupant of Shadowtop when they arrive. He introduces himself as Greenwhistle and asks what their business is. Remember, a simple plan right? Go to Shadowtop to find Turlang and ask him where Aerglas is.
“Is it not a strange fate that we should suffer so much pain and doubt for so simple a plan? So small a plan?”
Boromir, if he had been a DM
So we are going to digress a tad here because the DM feels it is important to do so. Don’t worry, the DM fucked up and managed to derail everything shortly after this but this is the player’s fuckup spotlight.
Within less than a minute of being reminded of the simple three-step plan, of which they had already accomplished the first step, they managed to turn this:
Into this:

Amazingly, Greenwhistle doesn’t know Aerglas or where he is. This is primarily because Greenwhistle is not Turlang <sigh>
At this point the DM decides to intervene as it’s taken us an hour to get this far.
While that’s quite an ‘interesting’ take on the information the DM has given out about this quest, the DM lets it slide for the sake of expediency (and his sanity).
And now we get to the point where the DM trying to be funny with a throwaway line led to a derailment of fairly epic proportions <sigh>. Although I’m still mainly blaming Mike.
The DM mentioned the sad song from the wedding singer but none of the heathens he plays with got the reference so here it is in all its glory:
1m40s of when Adam Sandler was still funny. Although, after this session, the DM kind of empathises with the chorus at 1:14 <sigh>
Regulus> So I’m going to send you to sleep and then abuse your unconscious body! I think we’ll skip this side quest, maybe bypass the rapey sidequest and just go and find the big giant treant.
Just to be absolutely clear, there was never, and never will be, a ‘rapey sidequest’ in any game I run. It was a stupid throwaway line but now we’re in it. In it deep <sigh>.
As Drikk Fra-Kar, six-time grand champion of the Luskan extreme arena once said: “You’re on your own with this one Buttercup, I aint getting anywhere near that mess.”
I would also point out that all the rapey connotations came from the players. Greenwhistle simply asked for the drug. Maybe she had insomnia? Ever think about that, you filth-minded sickos?!
They decide to wait for Turlang to arrive. As it’s mid-morning the DM asks them if there’s anything they want to do while they wait. Mike decided that ‘letting it rest’ was not on the agenda <sigh>
It isn’t a fucking sidequest!
Dryad – Neutral
Dryads act as guardians of their woodland demesnes. Shy and reclusive, they watch interlopers from the trees. A dryad struck by the beauty of a stranger might investigate more closely, perhaps even try to lure the individual away to be charmed.
Monster Manual
The DM rolls a 17 and add +6 for the Dryads acting ability. Regulus needs a 19 or a 20. He rolls a 19. Regulus, who by now wants out of this conversation almost as much as the DM never wanted to get into it, sighs deeply and heads back into the fray.
Greenwhistle pretends to fall asleep and ignores Regulus.
Abelas> <laughing> How much time? How much time have we spent…?
About 15 minutes.
It seemed longer. Much, much longer.
The DM decided to read out the monster Manual description of the Satyr’s lifestyle choices. This decision was made without actually having read through it before. Consequently, as he’s reading this, the DM starts out quite calm but slowly descends into hysterical laughter, joined by the players by the end of it. “I was making most of this shit up on the fly and it’s perfectly in character!”:
Satyr – Chaotic Neutral
Satyrs are raucous fey that resemble stout male humans with the furry lower bodies and cloven hooves of goats. They frolic in wild forests, driven by curiosity and hedonism in equal measure.
Hedonistic Revellers. Satyrs crave the strongest drink, the most fragrant spices, and the most dizzying dances. A satyr feels starved when it can’t indulge itself, and it goes to great lengths to sate its desires. It might kidnap a fine minstrel to hear lovely songs, sneak through a well-defended garden to gaze upon a beautiful lad or lass, or infiltrate a palace to taste the finest food in the land. Satyrs allow no festivity to pass them by. They partake in any holiday they’ve heard of. Civilizations of the world have enough festivals and holy days among them to justify non-stop celebration.
Inebriated on drink and pleasure, satyrs give no thought to the consequences of the hedonism they incite in others. They leave such creatures mystified at their own behaviour. Such revellers might have to scrounge for excuses to explain their disordered state to parents, employers, family, or friends.
Getting through that last paragraph was quite hard for the DM who was struggling to breathe at that point.
It takes a while for the DM to collect himself.
Dawn breaks with still no sign of Turlang. They reluctantly decide to wait another day:
They decide to camp for another night.

Another day passes and once again they camp overnight.
The half-elf druid introduces herself as Tharra, Turlang’s companion. Tharra tells Turlang not to lose his temper and to cooperate. Turlang sighs again and says that while he doesn’t know Lifferlas, he does fondly remember Aerglas but hasn’t seen him in many years and doesn’t know where he is.
However, as the players are in opposition to the giants, Turlang gifts Joffrey control over two awakened trees and an awakened shrub.
Now the problem is that these plants have a movement speed of 20ft. How the fuck these were supposed to be useful, I don’t know but the only solution I could find about it online said “Let your players come up with ways to utilize these unusual allies”. Sounds like a plan to me!
Joffrey immediately names them Woody, Tree-Diddy and Elvis Parsley <sigh> and insists they come with the group instead of leaving them here to guard Shadowtop as suggested by several other members of the party.
Regulus dobs in Greenwhistle to Tharra. Snitches get stitches dude! However, this did get Mike to finally drop it so we could all move on.
Goodbye Shadowtop, it was an experience.
Tharra decides to accompany the adventurers (and Jake) back to the Evermoor Way. A couple of days of unmolested travel later they arrive at the road having not been dicks to Tharra. As they had been friendly, she gives Kraj a pouch of 6 magical silver berries that act as Potions of Invisibility.
Tharra then asks them to accompany her to see an old ranger friend Quinn who lives in Jalanthar. The adventurers (and Jake) agree and they make a pleasant trip through the Great Forest in summertime, only interrupted by a passing visit to Stone Stand, the burial shrine for the Blue Bear Uthgardt barbarians (thought to be extinct). After several days they reach Jalanthar.
The village of Jalanthar is a riverbank waystop for barges travelling up and down the Rauvin River. The hardy residents, who call themselves Jalantharren, live in stone cottages with mud-sealed timber roofs that are covered with turf to resist burning. The homes are half-buried in the ground and from a distance can be easily mistaken for small grassy knolls. The hills north of Jalanthar are riddled with caves, wherein the natives take refuge should the village come under attack. The caves are furnished and well-stocked with preserves.
Jalanthar boasts just one amenity for travellers. The Crowing Cockatrice inn is a low-walled, poorly built oval stone keep in the heart of the village. It features a central yard covered by a rickety roof made of old shields and bits of rusted armour, pounded flat and held up with a profusion of props and cross-braced poles to form a stable. The innkeeper, Myles Heldruin (male human), is a friendly, talkative young man eager to please those with coin to spend.
Village law is whatever the local Council of Elders says it is. The current head of the council is a retired ranger and active member of the Emerald Enclave named Quinn Nardrosz (male human). Many years ago, an Uthgardt barbarian of the Red Tiger tribe bit off Quinn’s left ear, but Quinn prefers to talk about the part of the story where he cracked open the barbarian’s skull with a rock.
Quinn greets them warmly and, in thanks for escorting Tharra, he rewards them with three magic items he collected on his travels. One of these is off a good magic table and the other two are off a ‘meh’ magic table. The DM noted down the good roll but can’t find where he wrote down the ‘meh’ rolls so decided to get the players to do it.
The good item was:
Bracers of Archery
Wondrous Item, uncommon (requires attunement)
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.
Elvira got those as she hits so often. The DM would have thought that Joffrey might have found a use for them as Elvira hits pretty hard anyway and Joffrey is a bit shit when he’s concentrating and can only otherwise use a sling.
Regulus revealed that while he could make a pair for Celdar, he wouldn’t make a pair for Celdar.
While the DM was faffing about trying to find the right magic tables, Mike looked at the map, engaged Skyrim mode and spontaneously decided that they needed to go to Citadel Felbarr no no good reason whatsoever <sigh>

The DM ignored him and hoped he would forget about it.
With the magic tables, the further down the alphabet you get, the better the items but there’s a lot of overlap. Table B still has some nice stuff on it so no pressure on Kraj and Mike who get to make the rolls.
Once again, not helped by Mike and his heretical d100 dice rolling methodology, rolling two d10’s for a percentage score proved to be far, far harder than it needed to be for a bunch of otherwise pretty smart people.
Mike rolled a Potion of Fire Breath and Kraj rolled a spell scroll of Stinking Cloud (eventually).
Quite remarkably, they only spent about five seconds deciding on where they were going next; Nestlé.
They then spent twenty minutes deciding how they were going to get there. The DM thought the short route up to Rivermoot/Mithral Hall and then down river to Nestlé was the obvious choice. For some fucking unknown reason they decided that if there isn’t a road there they can’t go that way. That’s going to make the back half of this campaign rather interesting.
Instead, they elected to teleport to Yartar and walk the long way around through places they had already been. The benefit of this was that Joffrey got to collect the cat armour he ordered for Solo… or at least he did once the DM reminded him about it.
So, do you remember that thing I wanted you to remember at the start?
And so, as with the great cycle of life where you both start and end it crying your eyes out and incontinent, they return to Mornbryn’s Shield where we started this fiasco session oh so very long ago. Well done everyone, well done.
And thus the mighty heroes did depart for Nestlé!
Which is obviously something they could have done right at the start… but didn’t <sigh>.
On the way they are stopped by some familiar figures guarding the road; The Seven Snakes from Nightstone.
Nearby, nailed to a tree is the corpse of a bandit and a warning note is hung around his neck that implies this is what happenes if you send a courier off to town to the Burger Meister for a meal without asking your companions if they want anything.
Jake knows. Oh yes he does.
Kraj couldn’t see half the objects on the map. Again. <sigh>
End of Session.
Tune in next week to find out!
Army of the Dead was discussed and Jake and the DM properly spoiled the ‘zombie shark in the elevator’ scene for Mike.
The ‘pluralising the lone rangers’ thing is from the film Airheads and is at the back end of this trailer, also from back when Adam Sandler was funny. If you haven’t seen it, find it. You won’t be disappointed:

Starring Avengers Anonymoose:
Author’s Note: This session was something of a technical disaster all round but aside from that it turned out to be quite an interesting one to run as DM. I had planned what I hoped would be a fun counter to the Giant Ape but there wasn’t much other planning beyond ‘put the pieces in place and see what happens’.
That Which Must Be Repeated: This campaign contains hard encounters. It is often not required for all of you to kill all of them in order to succeed!
– The party have saved the fortified village of Nightstone from goblins following an attack by Cloud Giants from a floating castle (that went east).
– The characters travelled to Triboar and on the way met a cloud giant called Zephyros who travels in a floating tower. He explained that the Ordning (which regulates giant society) is broken and the players are destined to fix it.
– They helped defend the town of Triboar from a fire giant attack and travelled to Everlund to bring word of the attack to the Harpers there. They were given access to the Harper’s teleportation network.
– They arrived at Goldenfields to find it under attack by Ogres, Bugbears and Goblins. Having fought off the attack they proceeded to seek allies against the giants but then didn’t.
The DM spent an inordinate amount of time trying to get a Thug sniper into the bell tower of the church because you simply can’t have a proper high-noon showdown without a sniper in the bell tower.
Mass Effect Legendary was discussed along with the fact that Adam hates it, obviously.
Speaking of Adam:
Jake now explains how he turned off the lights and alarmed the office when he left and only when he got home did he realise that Adam may have still been in the office when he did that. The situation has not been helped by Adam only replying to Jake’s enquiries with extreme sarcasm.
To be fair, extreme sarcasm is pretty much the default mode of communication for most of us anyway.
Christina couldn’t make it because apparently her holiday was more important than D&D. I don’t think I need to say any more about that.
Mike talked about his home-working/home-not-working set up and the DM lamented that normally he would make disparaging comments about Mike’s single, large, hi-res screen but only to rub it in that Adam only has a single, not very large, not very hi-res screen, but as Adam wasn’t there it would have been a waste of effort. The others still appreciated the thoughtfulness of the intended Adam wind up though, which was nice.
Adam joins Discord but we can’t hear him:
Adam posts a picture of his Discord; it says that the Discord installation is corrupt.
In the early 80’s while at school, the DM learned what the costs of a child from birth to 18 were estimated to be and consequently is also childless. The 2019 costs are £151,000. However, as this is a purely optional expense, no sympathy is given.
DM> Is there anything any of you would like to do before we head into Mornbryn’s Shield at high noon?
Planning and messaging took place involving:
Three. Hours. Later.
The reply from ‘Nerris’ was somewhat more succinct:
“Oboth has called in reinforcements. They are pussies. We’ll take care of the hostages. Be on time. Watch out for dodgy geezer”
That’s 22 words because I know you pedantic arseholes would count them. I know this because if it were the other way around, I’d damn well count them.
After giving Adam a fairly severe amount of grief over his technical issues for the last 20 minutes, Jake suddenly disconnected. There was much unsympathetic hilarity and several mentions of Karma being a bitch. Adam didn’t actually say anything but you could feel the smugness over Discord.
Maintaining the theme of technical calamity, it became apparent that Kraj had broken everything and could not see half of the buildings on the map including the nearby church and the gallows.
While Mike tried to rather condescendingly ascertain if Kraj actually knew what gallows were (the DM heartily approved of this tone), the DM kicked off the music for the night and once again, dulcet tones wafted from Discord:
Wooo-wooo-wooo-wooo-wooooo! WAH-WAH-WAAAAH!
We then had an extended period where the DM did simultaneous battle against both RythmBot and Kraj’s computer. The first was soundly defeated and wah-wah was put on loop. Sadly nothing could defeat Kraj’s shit PC, not even the last act of DM desperation:
The DM clicked ‘Give Host’ and it booted EVRYONE. When we then all re-joined the Kraj-hosted map, things were not improved. Not improved at all <sigh>
Everyone quit TTS completely and we went back to the DM hosting but sadly Kraj still couldn’t see half the map and so we had to start like that.
After some discussion, Clay decides to slowly walk forward and everyone more or less agreed to go with him.

The noon sun beats down on six hardy, stern-faced heroes as they slowly advance up the dusty street intending to bring justice to the low down lawless varmints running this town!
Wooo-wooo-wooo-wooo-wooooo! WAH-WAH-WAAAAH!
Sometime later…
The DM helpfully drew lines around the buildings so Kraj (who broke it) could see where they were supposed to be. This simple act also ended in disaster when the lines went all bent and 3D and attached themselves to the building models instead of the base of the map <sigh>
So what was actually going on with the wand and the dragon? It was a wand of True Polymorph with one charge left. The DM felt an Adult White Dragon might be a bit much but had a contingency plan in place in case the dragon needed to go away in a hurry. Turns out the DM should have used an Ancient dragon instead.
Yes, it is cruel but it is also funny so that makes it ok!
Adam once again starts sounding like he has his head in a bucket:
Readers should note that in Table Top Simulator, Jake has some kind of attention disorder where he simply can’t have his pointer be still on the map for even a picosecond. At this point he was spazzing it about even more than normal for no particular reason and managed to accidentally pick up the white dragon and throw it over the party. It landed just behind them.
Luckily for him the DM was busy looking at something else or they’d have started combat like that.
The planning on what to do and who to do polymorph to went on for a while. It was eventually decided to turn Regulus into the Giant Ape while Celdar was going to Dimension Door behind the inn and try and take out the Proper Dodgy Geezer.
Dimension Door is quite a powerful effect to put on an item but the DM is relatively sure that Kraj will continue to use it to get into trouble far more often that he uses it to get out of it.
Joffrey (in a bucket) turns Regulus into Regulapelas and then runs and hides behind a nearby barn. Regulapelas rips a chunk out of the nearby church causing the bell to start ringing under the high noon sun.
Regulapelas lobs his chunk of church at Oboth/Bert/the dragon for a rather impressive 37 damage.
This was the start of Adam/Elvira’s targeting inconsistencies which would result in a masterful wind up of his fellow players over the next two hours.
A further discussion took place on what they were trying to achieve and the best way to do it. The DM pointed out that the wand caster still requires concentration. He also called for perception checks and Celdar saw that when the Proper Dodgy Geezer used the wand it crumbled in his hand. So twatting the caster might drop the spell and he probably can’t cast it again.
Celdar rolled highest on the perception check with an 18:
Adam (in a bucket)/Elvira shoots the dragon for 13 damage which Adam put as “eight plus nine plus three is 13”. The total was right but the rather dodgy methodology drew a few questions.
The dragon failed the Shadow Arrow roll and the DM engaged smug mode and used a legendary resistance to avoid being blinded. Adam (in a bucket)/Elvira attacks again and uses a second Shadow Arrow. At this point the DM started swearing as he properly read his stat block and realised that dragons have blind sight to 60ft and didn’t need to waste a legendary resistance to make the save <sigh>
Action Surge!
Adam (in a bucket)/Elvira used their next attack to target a Thug perched on top of the gallows.
The Thug is struck for 10 damage:
The wah-wah is getting a bit old now so the DM spends a minute changing it to the full western playlist.
The veterans took up a defensive line in front of the inn. The dragon attempted to take to the air but didn’t quite make it and flapped its way over to Regulapelas.
ROGUE DOWN!
Clay remembers that due to his sword, Legana, he can cast Absorb Elements at will three times per rest. This definitely counts as a good time to use it and he halves the cold damage.
The Thug that fell out of the bell tower was also caught in the wave of cold and expired, becoming a Thugcicle.
Clay longbows the dragon and hits it:
Clay longbows again and crits!
Well… fuck. Celdar should have gone just before Oboth/Bert/the dragon so the DM gets him back on his feet, dusts him down and asks him what he wanted to do if he were to go when he should have gone. Celdar casts Dimension Door and buggers off round the back of the inn to try and hunt down the Proper Dodgy Geezer.
ROGUE UN-DOWN!
This was judged to be somewhat harsh but also funny.
Joffrey runs 30ft out of cover and into the middle of the street:
I’d like everyone to reflect on just how bad a plan it must have been for even Adam to recognise it as such and call it off. Let’s have a bit of recap on all the plans that Adam didn’t think were stupid enough to call off:
And that’s just off the top of my head!
Regulapelas punches the dragon in the face and then Elvira shoots a Thug. This causes a slight bit of consternation amongst the others who make a few mildly snarky comments about target selection.
There may have been some mild disagreement from his colleagues on that one…
Celdar attempts to search for the sneaking Proper Dodgy Geezer but rolls a 1:
Harsh.
Clay hammers the white dragon with Legana for the first attack but the rolls a 1 on the second.
Abelas casts a Lightning Bolt at the dragon. The DM places a line down that was supposed to illustrate the path of the lightning and the fact that it might terminate on the so far uninvolved veterans. However, because tonight is fail night, the line started at the feet of Abelas but then went full 3D and majestically soared off the playing surface to terminate about 40ft over the heads of the veterans <sigh>
Abelas hit for 14 damage which was a bit underwhelming.
DM> At the end of the round a crashing noise sounds above Celdar’s head and coming smashing out of the window above him, locked in a clinched fighting embrace, are Nigella and the Proper Dodgy Geezer and they land on top of Celdar knocking all three prone in amongst the shattered glass… and the mud… and the blood and the beer! As the great man once sang…. A kickin’ and a gougin’ in the blood and the mud and the beer!
Jake and Mike were both triggered and spoke over each other to the point where I can’t actually decipher what they were both saying. Safe to say outrage was the main theme.
Regulapelas double punches the dragon for 32 damage.
The three minis of Celdar, Nigella and Proper Dodgy Geezer are lying prone by the inn. Celdar decides to stand up. The DM accidentally selects both Celdar and Nigella and has them both stand up. Now the DM has to get Nigella prone again, this is done by attempting to throw the mini against the inn so that it topples over. Yes, it’s every bit as stupidly clunky as it sounds. The DM’s attempts to pull this off (stop it Adam!) will be represented in the following by <Throw: -result->

Celdar makes an attack with The Devil, with advantage, against the prone ‘dodgy geez’ as he put it.
As Celdar stabbed Proper Dodgy Geezer, RythmBot started playing quiet crowd applause. I don’t know why, it was just that kind of a session. I’m just going to assume at this point that Spotify has become self aware and is out to kill us all by induced insanity.
No one else gave a toss about the church and they all reckoned they could blame the dragon anyway.
Regulapelas manages to pass a Dex save and nimbly dodges away from the collapsing church avoiding most of the damage.
The church steeple, and particularly the large heavy bell, collapse and completely obliterate Oboth trapping him under several tons of masonry and steel.
The Thugs scatter and start running towards the south end of town. The veterans stand and watch and give a few nods of approval.
End of combat.
Nigella comes over for a chat. The mercenaries were hired to guard the road to Nesme because the Zhentarim have something big happening there soon. Only Zhentarim are allowed into Nesme however. The road to Nesme is to the north of town, the Thugs fled to the south.
The Mercenary’s contract had nothing in it about fighting adventurers or taking hostages so they decided to sit this one out. They were paid in advance by Oboth so as far as they are concerned that contract is now void.
Back at the church what is left of the church, Oboth is doing a Wicked Witch of the West impression with just his feet sticking out.
Nigella stands there admiring their handiwork but points out that, while bringing the church down was pretty impressive, Oboth was wearing some rather nice magic armour and he was carrying a few valuables so they would need to dig him out. Thankfully they have a handy giant ape nearby and the excavation was pretty quick.
Nigella says the mercenaries are going to go look for work a long way off just in case the Zhentarim are holding grudges. She thinks about it for a second and then mentions that they may just hunt down those Thugs as they head south.
Once the body is excavated they find a set of Darkscale armour that will be of benefit to the rogue for now, but not so much later in the campaign. There is also 600gp worth of gem stones and Oboth’s notebook.
Studying the book, Regulus finds no hints as to where Mornbryn’s Tomb might be located but he does find a series of diagrams which show the first stages for the construction of a revolutionary lightweight armoured wagon. There will be opportunities for this to be researched and built as the campaign progresses.
The players and the veterans cobble some cash together to donate to the townsfolk to help rebuild the church, which was nice.
End of session.
Tune in next week to find out!
Didn’t happen, everyone went to bed.
Starring Avengers Anonymoose:

With:
Author’s Note: Some tricky stuff was thrown at the players this session and they handled it rather well. Now you’ll have to excuse me, I need to go and be sick.
That Which Must Be Repeated: This campaign contains hard encounters. It is often not required for all of you to kill all of them in order to succeed!
– The party have saved the fortified village of Nightstone from goblins following an attack by Cloud Giants from a floating castle (that went east).
– The characters travelled to Triboar and on the way met a cloud giant called Zephyros who travels in a floating tower. He explained that the Ordning (which regulates giant society) is broken and the players are destined to fix it.
– They helped defend the town of Triboar from a fire giant attack and travelled to Everlund to bring word of the attack to the Harpers there. They were given access to the Harper’s teleportation network.
– They arrived at Goldenfields to find it under attack by Ogres, Bugbears and Goblins. Having fought off the attack they proceeded to seek allies against the giants but then didn’t.
Discord seems to be occasionally affected by playing music through it so the DM hesitantly kicked off a westerns playlist and the dulcet tones of The Good, The Bad and The Ugly were heard:
Wooo-wooo-wooo-wooo-wooooo! WAH-WAH-WAAAAH!
Mike joined but was immediately having issues…
The conversation turned to Mike’s first-world problems of Discord audio levels resetting and the performance of Microsoft Windows. The C-Bomb was dropped twice in the first two minutes of the session which I think is a record.
Mike wibbled on about something called Cursed City that he thought only Jake would be nerdy enough to know about. Jake distanced himself from that particular topic with some alacrity.
Adam turned up on time!
During a discussion about the butthurt that resulted from the misuse of the work’s Teams chat (after it was used to discuss the heresy that is custard doughnuts), someone mentioned gender pronouns and the DM asked if anyone had seen the new CIA recruitment video.
An article about it was linked in Discord. Adam complained that the article did not actually contain the video in question. Jake then pointed out that A) The article clearly did contain the video and B) Adam was the one that posted it.
This led to a significant amount of abuse being heaped on Adam (the trained investigator) and that lasted until Matt turned up.
Matt connected!
Matt disconnected!
Pictures of various player’s uploads and download speeds were posted in the WhatsApp channel to provide moral support to Matt in his moment of Internet failure.
Veteran 4 was given the name Nigella. Nigella was the one who surrendered and is currently being sat on by a giant badger and can’t breathe.
Elvira’s turn and the oncoming enemy patrol were just within non-disadvantage range of a longbow. Elvira rolls a natural 20 <sigh>
Having finished fucking with his players and reminding them to be careful what they ask the DM for, we got on with it.
Elvira rolled a crit and the DM did some dodgy adding up:
Mike got sensible and we eventually came to the right answer.
Matt connected!
It was his turn but he couldn’t interact with anything, including his mini <sigh>. Everyone was highly amused by the very large number representing Matt’s ping while the DM sorted out the interaction issue.
Clay scaled the slope to the first layer but couldn’t see the oncoming enemy due to the next gradient up to the desert floor.
Abelapelas scales the two cliffs with ease thanks to his innate climbing speed and at the top he picks up a nearby boulder and throws it at the oncoming patrol.
He rolled a 9 and hit! But then someone worked out he was just over 50ft from his target and that meant the roll was at disadvantage. His second roll was a 4 much to everyone’s amusement.
As Drikk Fra-Kar, six-time grand champion of the Luskan extreme arena once said: “Somewhere, out there in the void, Karma is sat on the sofa with her feet up enjoying a biscuit and a nice cup of tea. She is also laughing her tits off while she writes that one down in her diary for later”.
As flak is being fired in even higher quantities than normal tonight, and that’s quite a lot, Mike then decides to spread it around some and takes aim at Adam:
As Drikk Fra-Kar, six-time grand champion of the Luskan extreme arena once said: “Pay attention Buttercups! There are two options for healing, the manly way and the girly way! What’s that DM? DiverseTranswhatnow? Genderfuckingnuetralwhatbolllocks?! The girls are often tougher than the boys these days?! WTF is ‘soy’?!
No choice huh? <sigh> Well… allfuckingrighty then.
Ok, there are two options for healing, the efficient, painful way and the pansy way. The pansy way involves your healers trying to out-heal your incoming damage. This keeps your face mostly intact so your mummy won’t cry too much when you get home, but it can take a lot of spell levels to keep you from bleeding out and those spells would be better spent summoning food and drinks for your victory revels! Not to mention your healers waste their turns trying to keep you looking pretty when they could be spending them doing cool lightning shit.
The manly other way involves embracing the pain and the blood and the vomit and just getting knocked the fuck out. Your healers can then use a simple low level bonus action Healing Word to get you back on your feet to deliver your entire attack chain before you are inevitably battered the fuck unconscious once more. You should try it; it’ll put hair on your chest! And scars! Chicks dig scars! Just suck it the fuck up, Princess, keep hitting things while you’re up and try and keep the whimpering to a minimum while you’re down!
Thanks Drikk you incorrigible old misogynist you!
Healing Word is quite possibly the most overpowered spell in the game but it does put the recipient in more danger if they are constantly being KO’d. Anything smart will just twat them while they are down a few times. It might be more efficient on resources but it’s riskier too.
Regulus healed Celdar for 15 hit points, which was nice.
The veterans all volley fired upon Abelapelas and the DM rolled a magnificent 2, 2, 5, 6, 9 and 11. Two hits against an AC12 ape the size of a house. \golfclap DM, \golfclap.
Celdar sneaks. He then also sneaks up the cliff, sneaks off a sneak attack at a veteran and then slinkily sneaks back down the cliff again. Sneakily.
Joffrey hit Abelapelas but scurried behind a rock before the giant ape can turn and see who did it.
Elvira pulls the ‘one hit, one miss’ routine again. Matt pulls the ‘my lift height is fucked’ routine again. He did however, manage to hit a veteran with his longbow. He promptly rolled a 1 on the damage die for a total of 3 damage overall and there was some unseemly sniggering from the peanut gallery but he landed his second attack for a more respectable 7.
Abelapelas rampages up the cliff and does a Kong double-fist slam combo on Veteran 7 for a total of 46 damage. Veteran 7, or what was left of him, was removed from the map.
Regulus, meanwhile, decides to run up the cliff and cast Expeditious Retreat. That’s the spell most people look at in the book and swiftly move past to something a bit more spectacular.
Regulus streaks up the cliff… er.. no! Not in that way, he had clothes on! Anyway, Regulus runs up the cliff really fast and thunderfists a veteran. That veteran now has to attack Regulus or suffer disadvantage *coughcheesecough* The veteran flees and takes another thunderfist of opportunity for doing so.
At this point the DM decides to have one of the remaining 5 veterans flee and the other four try to engage the giant ape. Veteran 12 dashed towards the back edge of the map. This wasn’t really planned in advance but just seemed appropriate. It also injected a sense of urgency into the fight once the players realised what was likely to happen if any of them got away.
The DM once again rolled utterly pants on the attacks against Abelapelas but was phlegmatic about it; clearly the Dice Lords were just saving the good DM rolls for the boss fight.
It was looking like Veteran 12 was going to escape but Celdar had other ideas:
Planning took place and it was decided to heap damage on Veteran 12 near the edge of the map while Abelapelas assured everyone he could “hold the rest of them here”. Interesting.
The final result of all this was Elvira DP’ing Veteran 12.
Clay manoeuvres around to the rear of Veteran 12 and savagely attacks her!
Except he rolled a 2 and missed by rather a lot. This was greeted by slightly hysterical laughter as it looked like Veteran 12 was about to exit stage left. However, his second attack was a 17 and he added a trip attack but was foiled by the DM not rolling utter pants on the save for a change.
Abelapelas monkey-fists a nearby veteran for 29 and then 22 damage. Ouch.
Regulus, doing his Flash impression (slightly camp, not very good superhero) dashes over to Veteran 9 and thunderfists him again, killing him. There are three veterans around the giant ape and one about to escape.
Veteran 8 triple attacks Abelapelas for quite a lot of damage but then does something unexpected:
And thus did Jake fall straight onto the DM’s trap although it could be argued that, as a giant ape, twatting the thing that just twatted you would be fairly high on its priority list.
Now that Veteran 12 was pinned down, the DM needed to get something else to run for help. Veteran 8 was so far untouched, whereas the other two veterans next to the ape were quite injured. Crucially however, they were 15ft closer to the edge of the map than 8.
Neither of the injured vets could survive the attack of opportunity so Veteran 8 taking one for the team allowed both the injured vets to simply dash away from Abelapelas as he’d just wasted used his reaction.
Veteran 8 wore 19 damage from her 58 hit point total while the two injured vets dashed away down the slopes and up the dry gully bed. They are both now 40ft from the edge of the map so will escape to the town if allowed to dash next turn.
Veteran 12 is also 40ft from the map edge but has a Clay and a Celdar to contend with:
Sadly, the DM rolled a 2 and missed. Celdar becomes 7HP-Celdar, six more than he needs! It is however 7HP-Celdar’s turn next so he can safely disen-fucking-gage and run-the-fuck-away back towards Abelapelas. Because with only 7HP that’s the sensible thing to do right? Right.
As Drikk Fra-Kar, six-time grand champion of the Luskan extreme arena once said: “Ballsy! Really, really fucking stupid but… definitely ballsy!”
The DM wasn’t overly bothered about having to resolve the utter mess Kraj had just created because we hadn’t done the grapple checks yet and veterans get +5 to Athletics whereas Celdar has -3 to Strength so absolutely nothing could go wrong.
It immediately went wrong, obviously <sigh>
-3 Str Celdar rolls a 19 for a total of 16 whereas the DM rolled a 4 for a total of 9. Fucking dice eh?
So now we have resolved the grapple the DM has to decide a whole bunch of stuff on the fly;
The DM decides that it does have some chance of succeeding, it will be one roll for both because this is an all-or-nothing situation (one getting away is just as bad as both getting away), it’s an intimidation check and it’s a middle of the road DC 12 but made with disadvantage because of a host of factors counting against Celdar; he’s nearly dead, they are nearly dead, there’s a giant fucking ape about to start chasing them etc.
Two somewhat above average rolls would do it. He can still pull it off (stop it Adam!) but he’ll have to get a tad lucky.
It is Joffrey’s turn and he has moved up the side of the gulley as far as he can. He is however, rather limited on what he can do while he is maintaining concentration on Abelapelas. He is just close enough to dump a Spike Growth on the two injured vets fleeing up the gully and said spell is duly dumped.
DM> There is a bright flash over this side, it is Veteran 8’s face lighting up as the giant ape turns back into the squishy mage.
They spent rather a long time planning, leading to the inevitable conclusion:
The DM has duly looked that up and indeed any buffs are lost when you get Polymorphed, this includes Rage, for example.
Having finally gotten her turn, Elvira has to wait to make her attack while a significant discussion took place. Unlike normally though, this one was quite important and it involved everyone, not least Elvira, while they tried to figure out the best way to stop the three veterans from escaping. This was fairly crucial so the DM was happy to just let it play out.
Elvira lets fly from the other side of the map and strikes the less-injured vet and hits him with a Grasping Arrow.
The spell attack roll is the arrow shot, it already hit. Think of it like a flaming arrow; if the arrow hits, the poor sod on the receiving end of it going to get burned, no further save necessary.
Finally, after bigging it up for three sessions we get to see it in action! Abelas casts it right between the two fleeing injured veterans.
A 20-foot-radius sphere of whirling air springs into existence centred on a point you choose within range. The sphere remains for the spell’s duration. Each creature in the sphere when it appears or that ends its turn there must succeed on a Strength saving throw or take 2d6 bludgeoning damage. The sphere’s space is difficult terrain.
Until the spell ends, you can use a bonus action on each of your turns to cause a bolt of lightning to leap from the centre of the sphere toward one creature you choose within 60 feet of the centre. Make a ranged spell attack. You have advantage on the attack roll if the target is in the sphere. On a hit, the target takes 4d6 lightning damage.
Creatures within 30 feet of the sphere have disadvantage on Wisdom (Perception) checks made to listen.
The DM rolled the strength checks and one made it, one failed. We did squeeze in the inevitable ‘only DC 14’ comment though so don’t worry. The follow-up lightning bolt struck Veteran 10 and killed him.
The DM didn’t have to rename it as it was already called ‘Soon-to-be-Deadbelas’ after his failure to dash when he entered the gully with a full squad of triple-attack veterans hot on his heels.
Sadly Regulus spoiled the DM’s fun (and everyone else’s) and thunderfisted Veteran 8 which meant if she attempted to wreck Abelas it would be at disadvantage. I’m just going to call him Grinch from now on <sigh>.
Instead, Veteran 8 attacks the Grinch who casts Shield to give himself 27.. sorry, that should be twentyfuckingseven armour class. The DM makes a metal note to do something about that later on in the campaign.
The DM helpfully pointed out the handy reference documents on the gaming table and then even more helpfully read out the description of grapple. The DM has an incredibly well stocked supply of sarcasm and consequently has never actually run out of it before… but he came close on this occasion.
Grinch> I think the extra 2d6 damage you have done to her may be… and I’m not going to judge, I didn’t say it at the time… I mean I did… but it’s fine! You’ve given Matt a target to whiff at!
That last bit was a bit harsh. It was also true and funny…
One of the longsword attacks landed on Oh Celdar for 7 damage.
ROGUE DOWN!
Clay hit the fleeing Veteran and the tension was palpable as the DM rolls to see if the trip attack will land.
The DM rolled a 1, obviously <sigh>
Oh Celdar makes a death save and fails it in style with a 2. He is now…
ONE DIE FROM DEATH!!!
Eh, he’ll be fine I’m sure… right?
A Shadow Arrow was fired at the hapless veteran left in the Spike Growth meaning he was spiked, tangled, stuck in a Storm Sphere and now he was blind. Some days you get to shoot the 50 Cal, some days the 50 Cal gets to shoot you.
A relatively short but intense discussion takes place over Clay’s options. There’s a 5% chance that Oh Celdar will roll a 1, get a double death save fail and die. However, Clay is the only one who can realistically stop Veteran 12 from getting back to town and calling for help.
Clay chose to go after the veteran, leaving Oh Celdar in the hands of fate!
Another pensive moment as Clay rolls his first attack, relieved laughter as he gets 17 To-Hit; exactly the AC of the veteran. He deals 22 damage but Veteran 12 only had 5 hit points left and is removed from play.
Gimpy lightning bolts the stuck, blind, electrified, wounded vet but he still lives! The elven mage then follows up with a level 3 Magic Missile. It turns out that veteran also only had 5HP left.
The last veteran starts legging it towards the opposite end of the map. It’s a long way to go.
It is once again time for Oh Celdar’s death save and a 1 will see him dead.
Joffrey Magic Missiles the final fleeing veteran but as Oh Celdar is still bleeding out the DM has to remind everyone we are still in combat until that is resolved. A very long discussion took place on how best to stop Oh Celdar from dying and Clay was the only one who could do it this turn.
Eventually it was decided that the best, obvious, most effective way to solve the problem was to use a Healer’s Kit to stabilise the rogue.
Eventually Clay pours a healing potion down the rogue’s neck.
This is simply wrong as obviously the greatest spell ever is Hunger of Hadar:
You open a gateway to the dark between the stars, a region infested with unknown horrors. A 20-foot-radius sphere of blackness and bitter cold appears, centred on a point with range and lasting for the duration. This void is filled with a cacophony of soft whispers and slurping noises that can be heard up to 30 feet away.
No light, magical or otherwise, can illuminate the area, and creatures fully within the area are blinded. The void creates a warp in the fabric of space, and the area is difficult terrain. Any creature that starts its turn in the area takes 2d6 cold damage. Any creature that ends its turn in the area must succeed on a Dexterity saving throw or take 2d6 acid damage as milky, otherworldly tentacles rub against it.
Soft whispers in the dark, groping milky tentacles and slurping noises… much like a date with Kraj’s mum!
The surrendered veteran, Nigella, is currently unconscious as she’s had a giant badger sat on her for a few rounds. They take the passed out Nigella back to Lily’s house (Oren the Bard’s sister).
As the DM transitioned back to the main quest map, a random white horse from the Mornbryn town map appeared. It appeared right on Discount Mirkwood, AKA Binky’s Doom! It’s fated to be!
They decide to start interrogating Nigella and ask her several questions all at once. The DM points out she is still unconscious and so they wake her up and ask those questions again.
Nigella is woken up and seems resigned to her fate. She informs the players that she is part of a mercenary company and that she started out as a caravan guard just like the party did. She was actually part of the caravan the players started the campaign with before they left to go to Nightstone. After the players left, the caravan was attacked and she took an arrow to the knee!
The wound went bad and the temple healing fees were high, forcing her to take a loan from the Zhentarim’s Black Network. She took work with the mercenary company and they were subsequently hired by the Zhetarim. There’s something big going down (no, not Kraj’s mum (for a change)) in what was once the town of Nesmė but they only wanted full Zhentarim members for guarding the ruins. Those are all bruisers and thugs whereas the trained mercenaries were hired to guard the road leading to Nesmė.
Nesmė was reduced to ruins by orcs and a white dragon during the recent War of the Silver Marches. When word of the fire giants walking through town came in, Oboth (Bert), very much a full Zhentarim, decided to take the mercenaries to Mornbryn’s Shield and then became obsessed with finding the ranger’s tomb.
Some of the mercenary company didn’t particularly like what happened in town but Oboth hadn’t hurt any of the townsfolk yet, just applied some scummy intimidation tactics. Most of the mercenaries are dicks, not much better than bandits but a few are decent people caught up in bad circumstances like her.
She suggests they let her go back to Oboth and she can persuade the others to leave with her when the fighting starts. Insight checks were made and it was generally thought that Nigella was telling the truth.
They did a LOT of planning about what to do but the DM was going to take a giant dump all over it… symbolically at least. All this planning was stuff that could have happened if they didn’t long rest. They decided to long rest which passed the initiative to Oboth.
They sent Nigella back to tell Oboth what happened and when it became obvious that they were going to let her go she told the group that the patrol leaders had Sending Stones. These were recovered from the gully and Nigella said she would send a message the next day confirming what was going to happen.
Sending Stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the Sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don’t cast the spell.
Once Sending is cast through the stones, they can’t be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes non-magical.
Sending: You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message.
You can send the message across any distance and even to other planes of existence, but if the target is on a different plane than you, there is a 5 percent chance that the message doesn’t arrive.
They long rested overnight and Joffrey mentioned he was changing out some of his spells.
The following morning there was a knock on the door which turned out to be Daphne with a message from Oboth; he has taken a number of villagers hostage. The people who attacked his patrols are to appear on main street at noon or he will kill the hostages. You are to approach from the north end of town or he will kill the hostages.
End of session.
Tune in next week to find out!
Everyone enjoyed the map and the combat. For a fairly innocuous fight it had some quite suspenseful moments and Matt’s failed attack on the fleeing Veteran 12 was fondly remembered.

Starring Avengers Anonymoose:
With Gary as the DM – I’ve forgotten why I called Kraj’s mini ‘Cunt Face’…
Author’s Note:
The DM suffered an electrical failure at the start of the session when an extension cord started crackling in a rather alarming manner and then let all the magic smoke out. Turns out this fed the right-hand monitor, the TV, the Fire stick and the PC speakers. That last one was crucial because when it failed, Windows decided to swap the default audio output to the left hand monitor which, as far as I can can determine, has no built-in speakers. /golfclap Windows, /golfclap.
All that meant that the first hour of the recordings only has the DM’s microphone until he noticed a distinct lack of activity on the output bar while Kraj was moaning about how much time the DM was spending with on his mum lately.
That Which Must Be Repeated: This campaign contains hard encounters. It is often not required for all of you to kill all of them in order to succeed!
– The party have saved the fortified village of Nightstone from goblins following an attack by Cloud Giants from a floating castle (that went east).
– The characters travelled to Triboar and on the way met a cloud giant called Zephyros who travels in a floating tower. He explained that the Ordning (which regulates giant society) is broken and the players are destined to fix it.
– They helped defend the town of Triboar from a fire giant attack and travelled to Everlund to bring word of the attack to the Harpers there. They were given access to the Harper’s teleportation network.
– They arrived at Goldenfields to find it under attack by Ogres, Bugbears and Goblins. Having fought off the attack they proceeded to seek allies against the giants.
Jake turned up and lamented the fact that he forgot to bladesing last session, which was funny because both the DM and Mike distinctly remember him saying he was bladsinging.
DM> It’s ok, I misremember stuff all the time… mostly because it makes the write ups funnier.
The DM reclaims the Cheese of the Week trophy from Mike. That was going to see a lot of use this session.
Mike explained to those present that Regulus had some buff he could grant them. Whatever it was is lost to the broken recordings but the DM’s reply was “What the fuck is this cheesy shite?!”
Adam received some flak for being late despite the fact that he wasn’t even working that day.
Talespire was discussed some more. The DM’s current plan is to start using Talespire for the next chapter where we can. This will mean some sessions are in Talespire but most would still be in TableTop Simulator. As Talespire improves we would end up using it more and more and TTS less and less.
This means the players need to shell out the £19.50 for Talespire in a couple of months. If you all get it before then, I’ll start using it straight away, but there’s no rush. If anyone has a particular objection to having to pay to keep on D&Ding (new baby, recent house move, drug habit, Only Fans habit, PornHub addiction etc.) I’m happy to just stick to TTS for as long as it lasts.
We start the session proper just after Abelas has delivered the most epic insult of all D&D history:
“I bet you guys are so shit you couldn’t catch me”
Even a week later it’s still cringe-worthy <sigh>
During the discussion of how far from the veterans Abelas was, Mike earned a cheese of the week trophy. It was much deserved, obviously, but because of the recording issues I don’t know why.
In response to his monstrous abuse the veterans all fire at the gimpy wizard. The DM rolled six heavy crossbow attacks of 2, 3, 3, 5, 6 & 9. “Grade-A turdage” as the DM put it.
The fucky lucker gimpy wizard fled into the nearby dry gully and the six veterans pursued him.
The gully has three elevations; the lowest section is the dry river bed, 10ft above that is a narrow shelf where flooding has eroded the banks and finally, 10ft above that, is the desert floor.
It was at this point that we lost Adam to a Windows update.
ADAM DOWN!
The non-fleeing-for-their-lives players hid themselves amongst some rocks:

The DM has finally realised that he can link the full-size pictures <sigh>
Note that Celdar is hiding on the upper-left level behind a rock. That will become important later. Also, his mini had been renamed to ‘Cunt Face’, more on that later too. Clay and Regulus are in the river bed and Elvira moved to take up an elevated position behind Joffrey on the upper-right side.
There were several minutes of waiting to see if Adam was going to reappear during which time the DM created a flaming horse mini of Fandango to show the players what might have been <sigh>
We use a house rule on held actions that you have to do it even if you don’t want to. The DM has final discretion on this. It’s mainly because it leads to very funny outcomes on occasion. On this occasion however, the DM ruled that, as they were attempting an ambush, the players had full control over whether or not to ‘do the thing’ if the conditions for it were met.
While we were waiting (still) for Adam to get back, the DM mentioned the players might want to have a think about whether they wanted to take care of the two patrols and then rest, or head straight into the battle against Oboth. Resources could then be spent or hoarded accordingly.
A lot of planning was done and eventually it was decided to ‘fuck Adam’ and get on with it. A lot of actions were planned and held for when Abelas lured the mercenaries into the ambush.
However, on his first turn Abelas decided not go full-Rincewind and dash but instead to flee 40ft (he’s bladesinging) and then take the dodge action. The pursuing veterans dashed 60ft and ended up uncomfortably close to the wizard.
Adam reappeared! And sounded like he had a metal bucket on his head <sigh>
At this point the DM noticed the lack of player audio and corrected the issue. Sadly there was nothing the DM could do for the paper cup that Adam was using as a microphone.
Second time around Abelas decided that dashing was very much in order and took off down the river bed at a rate of knots towards the ambush site.
Joffrey wanted to turn Regulus’s giant badger into a giant ape. Cheese alert!
Sadly Joffrey chose not to blow a level 4 spell schlot on a giant badger.
We than had a moment of DM regret where he momentarily forgot he was the DM and thought he was a player <sigh>
The players were discussing how far into the ambush zone they were going to let the mercenaries get before cutting loose. Abelas is just on the safe side of the ambush zone but it’s his turn next and then the veterans after that.
Yes, Adam is obsessed about his giant ape… and he has a right to be. A giant ape polymorph is one of the single strongest actions a party can take at level 7. It remains extremely powerful for several levels after that as well. The party don’t know this and are reluctant to try it because, well, it’s an Adam plan isn’t it?
Now this might seem rather underhanded by the DM in first suggesting something and then calling for a check on it but the DM knows that the check is going to be an incredibly easy DC5 and so absolutely nothing can go wrong, right? Right.
It immediately went wrong, obviously.
Well, shit. Didn’t see that coming.
The mercenaries still advance but they are now suspicious and split into three groups of two with one pair straight up the middle and the two other pairs taking cover by the rocks either side of the river bed.
DM> As they are now suspicious they won’t dash and as there’s nothing else to do they will all shoot at the wizard even though it’s disadvantage.
Matt immediately rolls an 18 and a 20
Good times.
The veterans only get a +3 To-Hit on their crossbow attacks and Abelas casts Shield and survives with no damage.
The group decide to cut loose with held actions on the mercenaries straight away.
Thankfully the universe is restored to its usual balance when the second attack is a 22 To-Hit.
Clay does the same as Elvira, missing with the first shot, hitting with the second.
Jake took it well for someone who can’t bring an AR15 to work and make us all pay. We are such a bunch of dicks <sigh>. Still funny though.
Celdar (AKA Cunt Face) takes his prepared shot from hidden with advantage and, in technical rogue terminology, sneak attacked the living shit out of an unfortunate merc in the gully below.
DM> <breaking the bad news with empathy and tact> Ok, now it’s your actual turn. You are no longer hidden and it is bright daylight so you can’t hide, suck it… Princess, and there’s no allies adjacent to them so you won’t get sneak attack.
Just to rub salt in the wound, the DM ruled that while he could take cover behind the rock he was next to, he couldn’t hide behind it because the bad guys would still know exactly where he was.
So what Joffrey (in a bucket) knows but the rest of them don’t is the stats on a Giant Ape:
Giant Ape
Huge beast, AC 12, HP 157, Speed 40ft/Climb 40ft.
Multi-attack: The ape makes two fist attacks
Fist. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.
Rock. Ranged Weapon Attack: +9 to hit, range 50/100 ft., one target. Hit: 30 (7d6 + 6) bludgeoning damage.
This is a much misunderstood aspect of Adam’s D&D playing; only sometimes is the cheese deliberate. Most often it is simply a natural ability, an inherent affinity for Gorgonzola, a gift given unto him by a deal between the almighty Dice Lords and Karma as payback for all the transgressions by the DM.
It transpires, after the DM referred to the Monster Manual and Regulus referred to the Roll20 page, that Adam had mistakenly chosen the ‘beast companion’ variant of the giant ape and not the standard beast variant. Easily done but still funny and so Adam also achieves a Cheese of the Week trophy.
The two fighters are at the top of the initiative board and Elvira does what Elvira does and double-hits a mercenary for a fuckton of damage (imperial, not metric) and then, after a two-week absence, Clay steps up:
And now, the time Adam has been eagerly awaiting for almost two full sessions!
Veteran 4 takes a giant ape fisting for 22 damage.
Regulus runs up to a veteran, misses with the first hit but gives the mercenary a good thunder-fisting with his second attack.
A series of clunking sounds starts coming over Discord.
Veteran 1, the leader of this patrol, uses her action to pull a silver cylinder from under her cloak and fires a flare high into the sky.
The DM momentarily gave the veterans the giant ape’s +9 to hit instead of their +5. It’s fine, it’s in the UA. Trust me, I’m a DM.
Two mercenaries on the right-hand side climb up to the flood level and take cover behind some rocks. They prep actions.
The DM pleaded with the Dice Lords for a pair of natural 20’s but they gifted him with a pair of 17s instead. Still nice.
Celdar shoots at, and misses, the two Veterans in the gully. The rogue scampers back under behind his rock.
Joffrey initially wanted to cast the rather underwhelming Produce Flame but took so much flak for it that he cast Magic Missile instead.
Elvira sets about inflicting more pain of the hapless veteran while Adam sets about inflicting more clunking noises on the rest of us.
Adam gets really confused as there is a physical switch on the cable that he has turned off. Adam also gets quite a lot of abuse (obviously).
Finally, Adam no longer sounded like he was in a bucket and we could get on with it. Yay.
Clay moves over to the two veterans on the gully floor and eviscerates one of them with Legana. He misses the other one, obviously.

A series of ‘oooooh’s are heard, some tinged with a touch of sympathy for what is about to befall poor Veteran 3 who takes 49 damage. That’s going to make your eyes water no matter what level you are and he is now looking a bit ropey. Abelapelas hits him again but rolled low on the damage for only an additional 13 but that was enough to render Veteran 3 a smear on the rocks.
One of the veterans crit-hit Clay for 14 damage. After Abelapelas, that seems a little lacking doesn’t it?
Everyone had another good laugh at Adam’s expense and, to make it worse, Joffrey rolled low and was now grappled.
Celdar longbows a veteran and misses again.
Joffrey had a cunning plan to turn into a giant snake and asked the DM if he would still be grappled as you can’t grapple anything bigger than you are. The DM went full cheese however, and rules that the grapple action was made before he would shape-change and so would still stick. There were a few chuckles at the image of a veteran suddenly hanging onto a gigantic snake for dear life.
Instead the druid Magic Missiles the grappler at point blank range.
At the top of the round, the second squad of veterans appeared but these guys came in on the top level and not the gully floor. Suddenly Celdar finds himself hiding on the wrong side of the rock.
DM Note: A giant ape is, to be frank, overpowered cheese. However, it is also a lot of fun. There are a few ways to counter the OP cheese but some of those are really not fun. For example, giving the enemies a Wand of Dispel magic, but that just sucks as it saying ‘I’m just going to take away your power entirely and make you waste a turn’. Consequently, I will attempt to stick to more fun ways of balancing Giant Ape combat but those are probably going to seem a tad cheesy, like the decision above to make rock throwing a little imprecise.
Elvira elects to stow the longbow and moves into a flanking position to go full stabby-stabby with her shortswords. Both main hand attacks hit as does the third bonus offhand strike because Arcane Archers are still fighters and can shred things quite effectively with a pair of swords.
He hits with his second attack and cheers ring out! He uses a Battlemaster manoeuvre and trips the veteran who falls prone. This is followed up by an Action Surge and both the follow up attacks, now with advantage, land on the hapless mercenary. The merc went from untouched to nearly-dead in one turn, nice!
I’d like to say it was actually a really good idea, it just wasn’t the right idea for this particular set of circumstances. Instead, Abelapelas stomps on the prone Veteran 1 leaving a giant footprint and some more splintered bits of splint armour.
Regulus had NoShiro sit on the surrendered veteran.
The veteran grappling Joffrey landed a shortsword attack, forcing the druid to make a concentration save. Abelapelas was panicking slightly but Joffrey is a master of gorgonfuckingzola and took the Warcaster feat so he makes his concentration saves with advantage and Jake got to retain his giant monkey dong for a while longer.
The newly arrived patrol all fired at Celdar at once. The DM rolled 6, 14, 14, 16, 17 and 19. The exact mathematical equation for this is:
DM god rolls + Low AC = Celdar fucked
He got hit for 30 damage leaving him with a huge seven hit points more than he needs.
Celdar only has 14AC thanks to some spectacularly bad rolls during creation. Let’s face it, 14AC is just sad at level 7 and he hasn’t had a chance to get some magic items to make up for it yet so, sadly, we might have to visit some DM love upon the rogue fairly soon (as opposed to on his mum like usual).
8HP-Celdar, doing a pretty good impression of a porcupine, rolled a natural 20 with sneak attack on the veteran grappling Joffrey.
Joffrey is having a minor mental breakdown trying to figure out what he’s going to do now it’s his turn.
Joffrey rolled a 1 causing even more amusement and 8HP-Celdar becomes 13HP-Celdar.
DM> Sadly lady and gentlemen, we need to end that here because its a quarter past nine.
End of session.
Tune in next week to find out!
A giant sperm whale was mentioned, that’s all I’m going to say.

Starring Avengers Anonymoose:
With:
Gary as the DM – That’s what it says in chat; “Kraj fail”
Author’s Note:
Because the DM forgot to start recording, some of the opening banter was lost and will be reproduced from memory. Thus, the first section is likely to be even more inaccurate than the rest of it usually is.
There’s a lot of travel coming up and logically, thought the DM, they’d go to Waterdeep, then Amphail then Kryptgarden Forest, Shadowtop Cathedral and finally Morbryn’s Shield on the way to Xantharl’s Keep. So while the DM had created the map for Mornbryn’s Shield (just in case) he hadn’t put too much more work into it because they’d probably get there next week at the earliest right? Right.
They had other ideas, obviously <sigh>
This is another of those sessions where I’m going to come off (stop sniggering Adam) as being rather harsh on the players. I thoroughly enjoyed this session and spent most of it laughing. Sadly, as most non-combat episodes tent to be, and as I recently said to Kraj’s mum, this one is quite large.
That Which Must Be Repeated: This campaign contains hard encounters. It is often not required for all of you to kill all of them in order to succeed!
– The party have saved the fortified village of Nightstone from goblins following an attack by Cloud Giants from a floating castle (that went east).
– The characters travelled to Triboar and on the way met a cloud giant called Zephyros who travels in a floating tower. He explained that the Ordning (which regulates giant society) is broken and the players are destined to fix it.
– They helped defend the town of Triboar from a fire giant attack and travelled to Everlund to bring word of the attack to the Harpers there. They were given access to the Harper’s teleportation network.
– They arrived at Goldenfields to find it under attack by Ogres, Bugbears and Goblins. Having fought off the attack they proceeded to seek allies against the giants.
Matt couldn’t make it tonight because moving house is apparently more important than D&D. I don’t think I need to say any more about that.
Mike and Jake joined and Mike informed the DM that he would be staying melee spec as Matt had put his house before gaming. Jake joined, caught the last bit of that conversation and confidently assured everyone that “It’s ok, I’m here, melee is sorted”.
The DM tells the players that there’s a fair chance that this might be a combat free episode. They tried really hard to make that prediction fail <sigh>.
In the midst of a fond recollection about the time a swarm of giant mosquitoes killed Adam’s panther, the recently connected Kraj became the recently disconnected Kraj:
Fair. Definitely fair.
As Adam wasn’t due until half-past nine the rest of us wibbled on about random awesome stuff like the Predator mission in Ghost Recon Wildlands, LMGs with extended magazines in The Division and Skyrim quests.
Adam finally turned up at a quarter to ten in the midst of a discussion on how much they are going to fuck up KOTOR 3.
The DM reminded the party about the rumour they heard about two blue dragons sighted near Ascore. The adventurers still weren’t adventurous enough to go take a look, which is a surprisingly sensible decision based on their past performance.
They were offered two immediate options for travel; a caravan to Waterdeep, for which they would be paid 10g each as guards, or head straight overland to Amphail. Sadly, in making the logical guess on where they would travel, the DM forgot to account for the ‘Mike Factor’:

Ok, this is not Skyrim, this is The Sword Coast. It’s a dangerous place normally. It’s particularly dangerous when random giants are rampaging about. There’s no ‘just popping over to’ somewhere, you have to adventure to your destination. You have to pass through other locations to get to where you are going. These locations may have all sorts of things happening in them and the DM has to prep these things. So, should you happen to decide to go in exactly the opposite direction that ALL of your current quests are in, you just might want to think about mentioning that to the DM before you do it. Like at least a week before you do it. Just sayin’.
Wow, that was almost as much of a sermon than the last episode of The Preacher and The Winter Soldier.
Eventually they decided to go to Waterdeep where Mike was convinced that Chazlauth Yarghorn, the dragon ‘expert’ was, in fact, actually a dragon himself.
The City of Splendors is a bustling, walled city on the Sword Coast. Some merchants have dubbed Waterdeep the best supply centre in the world, with the largest collection of superb craft workers, experts, useful contacts, and potential hirelings to be found anywhere. Others caution that the city houses a veritable army of potential enemies for those who aren’t careful — and everyone agrees that its wide, crowded streets are full of spies.
Waterdhavian noble families and guilds hold tremendous political and economic sway up and down the Sword Coast, but within the city itself, true power lies with the Masked Lords of Waterdeep — rulers who convene in secret and whose identities are largely unknown. The public face of this ruling body is the Open Lord of Waterdeep. The current Open Lord, Lady Laeral Silverhand, has held the position for only a few months. Many of the city’s nobles and guildmasters are vying for her attention while conspiring to wrest power away from her office. There’s also trouble brewing between the Zhentarim, which has gained an economic foothold in the city, and the Xanathar Thieves’ Guild, which controls much of the city’s criminal underworld.
Characters who belong to the Harpers, the Order of the Gauntlet, the Lords’ Alliance, or the Zhentarim can find faction representatives in Waterdeep.
We have two items to attend to in the city of wonders; Zi Liang’s quest to see the butler in House Thran and Naxene’s quest to see Chazlauth totally-not-a-dragon Yarghorn about recruiting the good dragons to help the Lord’s Alliance against the giants.
They activated the teleporter first and then chose to go visit the butler and made their way to house Thran. On the way there, Adam had a rather random seeming question:
They spent some time fucking about (about three minutes) and subsequently they forgot why they were in Waterdeep:
Good times.
Right, after all that mess they decided to go see the butler. Except they didn’t. Regulus, obviously, wanted to “go find out about these people” from the faction contacts. Thankfully, they lost patience during the discussion of how to do that and decided to follow the original extremely simple instructions of ‘Go here, give the man this thing, get a reward’.
So the gimpy elf wizard, the shifty looking elf rogue, the war-robot, the Air Genasi offspring of an inter-planar being and the KKK recruiter all rock up at the front entrance of House Thran, a very imposing looking mansion with very nice gardens, trying to look respectable.
They are met by a rather pompous doorman who directs them to the servant’s entrance, mainly because the DM likes winding up the players as much as the players like winding up the DM.
They grumbled about it but were soundly defeated by the logic that, while they were not servants, the person they wanted to talk to was.
The party are warmly greeted by the kitchen staff, offered refreshments (Joffrey got some warm milk) and the elderly but very dignified head butler Cauldar is summoned. Regulus explains in robot voice about the pearl from Zi Liang and Cauldar explains that Zi Liang is committed to an aesthetic lifestyle with the church and the pearl means her inheritance is to be given to the players. Two servants are sent to the attic to retrieve a chest:
Cauldar mentions that the black pearl amulet is quite rare and offers to see it returned to Zi Liang. Despite Joffrey’s obvious objections, the rest of the group decide to leave the rather valuable pendant with Cauldar.
DM> I’m just going to randomly throw out the fact that two blue dragons are likely to have a spanking dragon hoard out there in the desert. Just sayin’.
No bites today DM, keep on fishin’
Regulus enquired if Cauldar knew anything about ‘Mister Totally-not-a-dragon’ and the group were given direction s to the North Ward where they were told to look out for the big house with a tower on the corner. “Totally accessible by air!” Regulus observed.
Cauldar also informed them that Chazlauth Totally-not-a-dragon Yarghorn kept cats and some kind of big lizard.
Regulus> Ah, this next NPC is going to be my next favourite NPC after, obviously, the totally fabulous Benjamin!
<Spoilers; he really isn’t!>
Chazlauth (Totally Not A Dragon) opens the door, he appears to be an elderly human mage and also appears to totally not be a dragon and enquires of the party “Waddaya want?!”
As the door is opened there is a flash of something large and silver in the room behind him. Whatever it was it disappeared up the stairs to the tower. When the party mention they were sent by Naxene to discuss business about the Lord’s Alliance, Chazlauth (TNAD) invites them in, sees them seated on a pair of large sofas and offers them some tea.
As he is doing this a loud screeching snarl sounds from upstairs followed by the sounds of a number of panicked cats which merge with the sound of falling objects. Chazlauth (TNAD) staggers over to the door and yells up the stairs “IRIZZORL! BEHAVE YOURSELF!” and then goes back to making the tea. The sounds from above are not diminished in any way.
Regulus (TCCIAD) tries the check as well and rolls an 11. Celdar has a go and does much better and now knows that the screeching is from a silver dragon wyrmling. The party seemed entirely unsure what to do with this newfound knowledge,
Regulus (TCCIAD) attempts to explain the entire campaign plotline to Chazlauth (TNAD) but Chazlauth (TNAD) falls asleep halfway through. He does pick up on the fact that Naxene wants the Lord’s Alliance to form a pact with the good dragons against the giants. Chazlauth (TNAD) has a good laugh at this and suggests that the Lord’s Alliance would rather hurl themselves into the Nine Hells than deal with dragons.
Instead, the elderly mage (still TNAD) suggests a different plan:
The party ready themselves to leave Waterdeep and discuss where to go next.
Jake> This is such a different campaign to our last one. Everywhere we’ve left is still standing!
Jake hasn’t yet made the connection that everywhere they go, trouble is either waiting or shows up shortly afterwards.
Kryptgarden Forest is not far north of Amphail and halfway along the route to Shadowtop Cathedral so that’s the blindingly obvious route that any sensible group would take to hit the most quest locations in the shortest time right? Right.
Obviously they chose to do something almost, but not entirely completely different. They started well by heading to Amphail and elected to stay overnight in the small village of Rassalantar.
Many a traveler has come upon the quiet village of Rassalantar and taken comfort in the soft beds and rich ale of the Sleeping Dragon, a cozy roadside inn. Few pay much attention to the walled farms and grazing sheep around the town, and fewer still take notice of the ruined keep hidden among the stand of trees west of the village. Yet Waterdeep has long maintained a large contingent of its City Guard here, using a nearby barracks as the base for outriders who infrequently patrol the road north as far as Amphail and south to Waterdeep.
Yondral Horn (male shield-dwarf), a retired adventurer on the Black Network’s payroll, runs the Sleeping Dragon and keeps an eye on the activities of the City Guard and any Lords’ Alliance members that come through. Anyone who is a member of the Lords’ Alliance receives the finest quarters, which happen to have thin walls so that Yondral can spy on his guests.
Elvira was offered the good rooms with thin walls and this caused some very seedy speculation indeed. Regulus (TCCIAD) insight checks the dwarf and feels his interest in Elvira is professional in nature.
The DM had some trouble convincing the players that the night had actually passed uneventfully and finally just switched to out-of-character chat and explained the whole Zhentarim spying on the Lord’s Alliance thing.
Regulus (TCCIAD)> Ah, clearly he doesn’t realise how little attention Christina paid to her backstory.
The DM had managed to miss the suggested encounter for Aphail and so we didn’t do it. It wasn’t a big deal as there’s only a few nice magic loot items the players miss out on by not doing it.
HAH! I’m kidding!
Or am I?!
Amphail lies north of Waterdeep on the Long Road. The town is named after one of Waterdeep’s early warlords, who is said to haunt the surrounding hills in spirit form, frightening away monsters. Horses are bred and trained here, rich Waterdhavians maintain secluded estates in the hills, and farmland is plentiful. Stands of dark duskwood and spruce trees are everywhere.
In one corner of the town square stands the Great Shalarn, a black stone statue of a famous war stallion bred in Amphail long ago. Gelded by a prankster, the rearing stone horse is often painted in bright colours by high-spirited locals. Children are allowed to hurl stones at birds perched on the statue, to help keep it free of droppings. The children often climb it themselves and cling precariously to the high, tilted saddle, waving their arms and commanding imaginary armies into battle.
Within spitting distance of the statue is the Stag-Horned Flagon, a cozy tavern run by a grey-haired, middle-aged woman with a wry sense of humour named Arleosa Starhenge whom the party have been sent to meet by Miros at Goldenfields. The town looks as if they are preparing for a festival.
The adventurers greet Arleosa and explain that Miros said they should say hello if they were passing through. Arleosa buys them a round of drinks and explains that she and Miros were in the same travelling carnival troupe together. She was born in the Feywild and can change her shape several times a day, a skill she doesn’t use much at all these days.
Once the players explain the events at Goldenfields, Arleosa gifts the party a ring left to her many years before by a halfling.. er… ‘acquaintance’ and should they ever be in need they just have to whisper his name to the ring and he will appear to assist them. The name is Keltar Dardragon.
Just re-read it if you didn’t get it ok?
Right then Amphail is done and it’s off to the next destination which has to be Kryptgarden Forest just to the north past Redlarch, right? Right.
*Oh for the days of Phandelver when the DM was worried because the level 3 adventurers actually wanted to pick a fight with a green dragon. Guess they were all a lot more adventurous back in those days <sigh>
As the discussion on where to go next rambles ever onwards the DM would like to summarise the travel options that were available to the players from the start of the session. You know, just to put it in perspective:
– Waterdeep – Next to where they started. Has rewards and a lead about how to defeat the giants
– Amphail – Next to waterdeep and on the way to everywhere else
– Kryptgarden Forest – Just up the road from Amphail and on the way to everywhere else. Continues the lead on how to defeat the giants.
– Shadowtop Cathedral – Kind of out of the way and not really on the way to anywhere else but contains a different lead on how to defeat the giants.
– Mornbry’s Shield – No real point going there beyond checking on Oren’s sister. Kind of out of the way but on the way to Xantharl’s Keep which they will almost certainly (but not as certainly as before this session!) be the very last place they go in this little section of the chapter.
So, Waterdeep, Kryptgarden and Shadowtop all really important. Amphail on the way to any of them. Mornbryn not important and on the way to the last place they’ll want to visit.
They chose to go to Mornbryn obviously. I mean, why wouldn’t you just ignore all of the important shit that will get you loot and information and instead just bugger off miles out of the way to visit a drunken bard’s sister. Makes perfect sense, right? Right.
There was a lot more of this and in order to break the impasse they applied logic and reasoning and… oh, no, wait, they just rolled a die <sigh>:
Regulus (TCCIAD)> And we are going to <rolls> Babdaadaa! Mornbryn’s Shield!
DM thinking> It’s fucking Womford all over again!

Yup. They didn’t even consider having Xantharl’s Keep as one of the options and yet Mornbryn’s Shield is on the fucking way to it! <deep breath… wooooosaaaaah!>
Oh well, excrement occurs I guess.
Mornbryn’s Shield, a village on the western fringe of the Evermoors, takes its name from the rocky, horseshoe ridge that forms a natural rampart along the west and south sides of the settlement, protecting it against flooding when the Surbrin River swells in the spring. At the northeast end of Mornbryn’s Shield is a small stone keep with fire-hurling catapults aimed toward the Evermoors. Mornbryn was a ranger of some fame in the North centuries ago, and legend has it that his treasure-filled tomb is hidden somewhere close by.
The villagers are accustomed to facing threats from the Evermoors, but nothing as formidable as fire giants. Three weeks ago, a quartet of fire giants strode through the village, climbed over the ridge west of town, waded across the river, and disappeared into the Surbrin Hills without so much as a sideward glance. The villagers were left untouched, and property damage was minimal. It was clear to the Shield’s residents that the giants had no interest in the village. It merely stood in their path.
They arrive at Lily’s house (Oren’s sister) and let her know Oren is fine. Lily, however, is rather troubled. It seems that after hearing of the fire giants’ “attack” on Mornbryn’s Shield, Zhentarim operatives dispatched mercenaries to the village, offering protection. The mercenaries rode into town on warhorses, acting like shining knights.
The villagers welcomed them at first, but the mercenaries are proving to be more trouble than they’re worth. They seem more interested in finding the lost tomb of Mornbryn than in guarding the village. The mercenary leader, Oboth Thornsteel, has turned the Troll in Flames — the local inn — into his personal headquarters with a number of mercenaries stationed there as guards. Meanwhile, the rest of the mercenaries question the villagers and ‘escort’ some of them to the inn to be questioned by Oboth.
There are about two dozen Zhentarim in town.
Obviously Mike (TCCIAD) immediately wants to start discussing all the different ways how to deal with the problem without understanding all of the problem <sigh>. It was decided to head into town to find out what is what.
Kraj at this point realises he may have fucked up.
It’s not his fault, he’s new and he fell into the trap of asking the DM for a check on something which in D&D is rather poor form. You are supposed to tell the DM what you want to do; “Can I see any fortifications or anything similar as we approach Mr DM?” then the DM will decide if a check is warranted and what type it is; “Er… make a Perception check Fucknuts” and then elucidate the outcome with prose suitable for the setting and the action; “You can’t see shit, suck it Princess”.
But, investigation checks were what they wanted and investigation checks were what they got.
Celdar, naturally, rolls a 1 much to everyone’s amusement. Joffrey rolls a natural 20.
The DM loads up the Mornbryn’s Shield map and places minis, starting with the players and their horses:
The DM renames the dapple grey to a variant of Butt Stallion that would not be appropriate to mention in a public forum. It wasn’t that bad and it was very funny but these are the days we live in.
As the group ride into town they are confronted by a group of six hardy looking veteran fighters. At a house nearby they can see another patrol who appear to be questioning the residents of a house.
The head of the group confronting the players offers them a ‘professional invitation’ to go see their boss in the inn, which they accepted.
The inn (The Troll in Flames) has been converted into a makeshift barracks. Oboth is sitting at a large table at the far end of the common room with six mercenaries arrayed around the walls nearby. Another six mercenaries are arrayed around other areas of the common room, mainly by the bed rolls and tables. The six mercenaries that ‘invited’ them to the meeting also accompany them inside so that makes the boss plus eighteen fighters.
Then there’s Daphne. Daphne is one of the villagers and as the party enter she is being quizzed about the possible location of Mornbryn’s Tomb by Oboth who is making notes in a large leather-bound notebook. Oboth sees them enter and waves Daphne off to one side and beckons the party over.
So that’s fairly straight forward then, it’s a simple choice of try and kill them all here now or do it separately later. Er.. actually, with this lot both the DM and Old Gnawbone wouldn’t be entirely surprised if they did just leave town<Shots fired!>

There was a lengthy discussion on what to do. Highlights:
– Abelas bigging up Storm Sphere again. That shit better be spectacular when it finally goes off.
– Abelas wanting to leave to stash the horses before they get into a fight. The implication being that he clearly cares far more for Binky than any of the group (do we blame him?).
– The fact that Regulus (TCCIAD) is still melee spec and this may be the only opportunity for him to ever be in melee range of an enemy.
– Joffrey wants to polymorph the boss. The DM, who is a dick, says he will allow Joffrey to polymorph the boss into a T-Rex just this once. Joffrey then lays an an amazingly elaborate plan that everyone else points out is actually pointless and gets them no advantage at all.
– It was noted that the veterans are equipped with longswords, shortswords and heavy crossbows.
– The veterans can get two longsword and one shortsword attack per turn which would give the DM around 54 attacks on the party in the first round “Let’s rock fuckers!”
– Joffrey wants to polymorph someone into a giant ape.
– Regulus (TCCIAD) then wants to use <sigh> ‘gorilla’ tactics.
They decided, sensibly, to attack the bad guys in smaller groups and thus vacated the inn managing to get Daphne out with them.
So everyone is outside again and at the south end of town where they first arrived. One group of six mercs is at a nearby house, another group is by a house at the far end of town.
As before in these situations we are going to first examine what the DM thinks is the blindingly obvious choice of how to proceed:
– Have all but one person hide nearby.
– Have a sucker volunteer lure one of the groups to the rest.
Now there are a variety of ways they could do the luring. If anyone had decent charisma they could go with the old “I have something to show you, it’s important!” routine and if successful that would get them a surprise round on the ambush. If it failed the sucker volunteer would arguably be a tad fucked though so maybe a good insult is the better choice to get them to chase you.
So what did the party plan?
– Regulus (TCCIAD) wants to wait until they are asleep and burn down the inn. It is considered a tad drastic and rejected.
– Regulus (TCCIAD) now wants to get the innkeeper to poison them all. However, the innkeeper is not a particularly brave fellow (curse that lack of persuasion skills eh?).
– Abelas wants to cut open the giant constrictor snake to get some venom. Regulus (TCCIAD) correctly points out that constrictor snakes aren’t known for being poisonous but is more than willing to test that theory on Joffrey.
– Abelas wants someone to sneak in and apply the poison. Celdar volunteers to use his new magic kukri to teleport inside the wine cellar. The DM was really looking forward to seeing how that turned out… especially as the inn does not have a wine cellar and no one bothered to ask.
– Adam wins the ‘Cheese of the Week’ trophy for suggesting that Celdar hands him the kukris, then he polymorphs Celdar into a giant ape and hands them back. I’m not even going to start on how many rules that particular bit of gorgonfuckingzola breaks <sigh>.
– Daphne suggests they pick off the two roving groups separately and then challenge the remainder to a showdown at high noon like real heroes would do. Regulus (TCCIAD) accuses Daphne of having the tactical acumen of a gimpy wizard.
– The gimpy wizard goes on for some time about just how offended he is by that comparison and then has a minor meltdown resulting in the suggestion of “Let’s just fucking charge!”.
– Everyone had a good laugh at Abelas’s regression to full Kroq mode.
Eventually:
He actually has a point there…. But so did Thanos, Magneto and, arguably, Bane so…. no.
The DM, valiantly attempting once more to get this highly entertaining but very slow moving shit show back on track, points out that there is a small gulley about 150ft away that is ideal for an ambush. Abelas is volunteered as he runs really fast.
This, sadly, was not the end of the discussion but this write up is already pushing 7,000 words and there’s only so much of this I’m willing to commit to text. Suffice to say that having developed one of the most magnificent workable Adam plans ever, they talked themselves out of it <sigh>
Over 25 minutes of planning resulted in Joffrey going into giant owl form and flying high above the town (“because I want to see him die”) while Abelas approaches the first group of hardy mercenaries on foot and delivers the epitome of verbal tauntage that will convince them to pursue him to their graves:
“I bet you guys are so shit you couldn’t catch me!”
The DM had a bit of a think about the nature of Abelas’s magnificently crafted insult and decided he could make a Persuasion check, an Intimidation check and a Performance check. Abelas rolled a 19 on the Persuasion, good enough.
End of session.
Tune in next week to find out!
The DM drags up the film Valley of the Gwangi; cowboys vs dinosaurs so there is a precedent. He still won’t let Adam polymorph into a T-Rex though. He did promise to give Adam access to a T-Rex polymorph by the end of the campaign.
The epilogue still counts as the campaign though right?

Starring Avengers Anonymoose:
With:
Gary as the DM – STAB IT!!
Author’s Note:
The DM was having a bad week, not helped by the AstraZeneca jab fucking him up and was very tired, consequently this session was a bit shorter than normal.
That Which Must Be Repeated: This campaign contains hard encounters. It is often not required for all of you to kill all of them in order to succeed!
– The party have saved the fortified village of Nightstone from goblins following an attack by Cloud Giants from a floating castle (that went east).
– The characters travelled to Triboar and on the way met a cloud giant called Zephyros who travels in a floating tower. He explained that the Ordning (which regulates giant society) is broken and the players are destined to fix it.
– They helped defend the town of Triboar from a fire giant attack and travelled to Everlund to bring word of the attack to the Harpers there. They were given access to the Harper’s teleportation network.
– They were on the way to Goldenfields when they were side tracked by an ‘Adventurers Wanted’ poster from Beliard and located the Hill Giant stronghold of Grudd Haug. Then they arrived at Goldenfields to find it under attack by Ogres, Bugbears and Goblins.
The disappointment of Talespire’s release was discussed. Due to the lack of minis and the inability to import any custom art, it looks like it will be a long time until we switch.
The DM confidently announces that he has fixed the music issue and that it was definitely an issue with Rythmbot but now we have Groovy and everything will be just fine!
The DM mentioned he wasn’t feeling well and was very tired. He also told the players it was up to them to cheer him up, so no pressure then.
Just as we were about to start Jake noticed Kraj was missing (nobody else did) and so the DM messaged him on Steam to subtly remind him what day it was (“It’s Thursday fucknuts!”)
Some time later and the DM said we’d wait a few more minutes for Kraj before starting as that was only fair when we waited an hour and a half for Adam last week.
While absent-Kraj was being roundly abused, the DM told those that could be bothered to be on time to prep for level 7 as we’d hit that this session. Finally Kraj turned up and we could get started.
Spoilers: due to the DM giving Regulus an innocuous item (the Eyes of Minute Seeing) earlier in the campaign, this fight went a lot smoother than it may have done if they failed a few investigation checks on the ballista. Consequently I wont cover blow by blow and will just hit the highlights… well, actually it’s more like the lowlights because let’s face it, those are a lot funnier.
We rejoin the battle with three siege ogres remaining and the horde of goblins about three turns from reaching the walls. The siege ogres fire three spike-helmed goblins and The DM asks the players to roll to see who gets hit. Kraj promptly rolls a 1 and along with Joffrey and Abelas, takes 7 damage. Nice start to the night Karl!
Karl was of course roundly mocked for this (mostly by the DM) but in his own words was “Owning it like a bitch!”
The DM rolls to set the investigation check for repairing the ballista… and rolls a 1 <sigh>. Nice start to the night DM!
We get an old Drikk-ism for that (Drikk’s first wife was a monk):
As Drikk Fra-Kar, six-time grand champion of the Luskan extreme arena once said: “Karma is like my first wife: a mean, grudge-bearing bitch who runs really, really fast and she will catch up to you and she will make you pay”
Regulus successfully eliminates a siege ogre with Bertha:
With a build up like that, nothing could possibly go wrong!
It immediately went wrong, obviously.
These goblins have an AC of 14. It’s OK though, he has another attack!
Waft, what a great word:
WAFT:
Possibly influenced by northern dialect waff “cause to move to and fro” (1510s), a variant of wave. Intransitive sense from 1560s. Related: Wafted; wafting.
Pass or cause to pass gently through the air.
“The smell of stale fat wafted out from the cafe”
This is why I will never be allowed to work on a dictionary; the “stale fat” part of that sentence would have been so much cooler and more descriptive with the small addition of an ‘a’ at the start and an ‘r’ at the end.
It’s now Christina’s turn so obviously the conversation immediately turns to Jake’s haribo escapades, the fact that we will always think of the vegetarian Jake as vegan, the fact that Jake will always think of us as heathens and whether or not Joffrey got an inspiration last session.
The other heathens and the vegetarian then had the temerity to blame the DM’s monologuing for the delay! Outrageous!
Also, Joffrey did indeed get an inspiration last session for ‘attempted biblical epicness’ in trying to kill a giant using a sling at disadvantage.
For the record it was very hard to measure movement on the ramparts because the replacement map shifted those blocks up slightly for reasons only Tabletop Simulator knows, and the grid didn’t display on it. We all had issues with it but the following is still funny:
Panic-Snake Joffrey attempts to constrict a goblin, kills it with the initial hit but then decides to constrict it anyway “Squeezing it like a tube of toothpaste… staring the wizard in the eyes as I do it!”
Dude, eew!
More spike-helmed goblins were fired at the wall and the DM determined that one of them hit. The players need to roll off to see who was unlucky. Celdar has been hit every round since this fight started, will this be when he evades one?
Despite not really wanting to, Abelas stabbed a goblin in the face! Peer pressure is a wonderful force for good.
5HP-Celdar has a goblin up in his grill (which can deal 4 damage) but deftly stabs it to death with a rapier before it can attack him.
At least that’s what he imagined was going to happen but instead he rolled a 3 on his attack and, to a background of sympathetic laughter, decided to disen-fucking-gage and get the fuck out of dodge before he was 1HP-Celdar.
Regulus was playing Clay for Matt and rolled two 20’s in a row. Sorry Matt!
Elvira brings a Bertha bolt back along the wall and stops to delete a couple of random goblins from the approaching horde:
The DM uses that opportunity to explain cloak billowing;
If you have a magic cloak equipped then, as a free action at the end of your turn, and if you have done something rather spectacular, you can choose to ‘billow’ your cape. As we progress through the campaign, everyone will acquire a magical cape. But be warned, billowing your cape unnecessarily will draw the wroth/wrath of the DM.
I’ve just looked it up and Wroth (adjective) and Wrath (noun) are actually different words and not just different spellings! Who knew?
The DM awards Regulus a ‘shots fired!’ inspiration.
Joffrey rolls a 5 and an 11 and misses. He chooses to use his inspiration to re-roll the 5, gets a 17 and hits! Joffrey is ecstatic as some poor goblin out in the dark gets clobbered by a pebble he didn’t even see coming.
There’s one siege ogre remaining and that should die next turn so, theoretically, there’s only one incoming spiked goblin left.
Fate → Tempted
The final goblin is flung at the wall from the last remaining siege ogre. 5HP-Celdar rolls a lowly 7. However, he still beats everyone except Regulus and remains with 4HP more than he needs.
Joffrey, having just dropped the wild shape that gives him an extra 60HP, rolls a magnificent 2 and does indeed get hit by the last goblin. It was difficult to tell if Regulus did feel guilty because of how much he was laughing.
To make matters worse, Regulus actually failed the investigation check:
Celdar duly repairs Bertha and launches the bolt downrange where it skewers the final siege ogre.
Jake and Mike discussed remaining spell slots, dual hand-crossbows and the rules, whether the style factor of using dual hand-crossbows was worth having to pick them up again afterwards and whether it was worth Abelas using Fireball or a level 3 Magic Missile. At this point the DM dropped a giant clock onto the battlefield.
If the DM seems a little more lenient than normal going forwards it’s because this fight was actually already over. While there were still 34 goblins approaching, they had at least three turns before the bulk would get onto the battlements and the players had enough spellcasting resources left and ranged abilities to significantly thin them out before then.
Joffrey casts Sphere of Fire and has it ram into the middle goblin of a row of three, toasting him nicely. This leaves it sandwiched between the two other goblins.
Five Dex saves are rolled and three survive, including the two ‘toasters’! Yay!
Some time back the DM promised the players a very bad dad joke was coming. Now was the time:
Holly’s Hand Grenade of Anti-Lock; Can be thrown up to 30ft as an action (40ft if sufficiently elevated). Explodes in a 5ft radius dealing 1d4 damage to anything caught in the blast.
Celdar’s lack of hit points and gender identity are mocked by a band of approaching goblins and to rub salt into the wound he rolled a 2 on his attack.
A combination of Sphere of Fire, Magic Missiles, very effective Arcane Archery, somewhat less effective Battlemaster archery, hard hitting but somewhat wayward Rogue archery and Holly’s hand grenades of anti-lock finished off the horde before any of them managed to reach the top of the wall.
Dubious ‘highlights’:
– Joffrey reveals he has actually run out of spell slots when prodded by Regulus to cast Call Lighting.
– Regulus to Abelas> <ever so slightly condescendingly> Wow, look at you being effective!
– Goblins to Abelas> HAAAHAHAHA! ONLY FOURTEEN?!
– DM> Kraj, your mum says “Hi”
– Celdar casts a Silent Image of a prostitutey looking goblin and has it do a ‘provocative’ dance.
– The DM struggles to find a mini of a ‘prostitutey looking goblin’ and Joffrey suggests they base it on a picture of Abelas’s mum.
– Celdar rolls low on the performance check but the DM rules that what an elf finds provocative is probably the opposite of what a goblin does and lets it succeed in mesmerising one pack of goblins who miss their turn.
– Abelas manages to hit the image with a Magic Missile and the enraptured goblins disbelieve and are free again. Celdar resists the temptation to summon another image in the form of a penis on Abelas’s forehead and instead drops his goblin stripper in front of another goblin pack, successfully distracting them.
Most importantly, all players are now level 7! Congratulations everyone.
Having managed to keep the NPCs alive through four large fights without a rest, a variety of follow-on quests were received. Those will be covered next week as we will inevitably have to go over them again anyway.
Everyone heads back to the inn where there’s a huge party with drinks on the house. Regulus regrets not being able to get drunk but Thran offers him a glass of Holly’s anti-lock which does the trick nicely.
The next morning Joffrey awakes in giant snake form wrapped around Miros, who is very cuddly.
Celdar is found hugging the toilet.
Elvira is found asleep in Zlifferlas’s branches.
Zi Liang turns up and, despite being a monk, still looks like she’s having a really bad hangover. The abbot wants to see everyone. On the way out Miros hands each of them one of the enamelled mugs as a gift.
The abbot (also looking a bit worse for wear) thanks the party profusely and rewards them with 200g each. He also produces a cloth-wrapped bundle explaining: “We had a rather gregarious visitor at the inn a few weeks back, fellow was riding a horse with a flaming mane if you can believe it. Drank three casks of ale, ate nearly two whole roasted hogs and seduced three of the bar staff at once. Young Stephen has been walking around with a smile on his face ever since, whereas Abigail could barely walk at all for three days. Anyway, I digress, he left in something of a hurry the next morning and threw this at Miros as payment on the way out. We haven’t been able to open it so I gift it to you… <he hands it to Celdar> you look the sneaky type, you might be able to get into it.”
The wrapping is a Cloak of Elvenkind; Uncommon item. Perception checks against you are made with disadvantage and you have advantage on your Stealth checks.
The box is about 2ft long by 1ft wide and 8inches deep. It is made of a beautiful mahogany and has etched into the top “The Devil and The Debt”. It clicks open as soon as Celdar attempts to lift the lid.
On the top layer in moulded black velvet are a matched set of kukri knives, one with a slightly greenish bade and one with a tinge of red. In the compartment beneath is a black leather sheath rig for the knives. They can be worn belted or as an underarm shoulder-holster.
Full details in post-session guff.
End of session.
Tune in next week to find out!
The Devil and The Debt – A matching set of magical blades that bear the ‘flaming stallion’ maker’s mark of the legendary smith Benjamin Ali Ismail Ibn Khalifa Said Bin Talal Hussein Al Quasimi and are thought to have been made as a gift to Drikk Fra-Kar on the occasion of his third divorce and to act as a reminder to the great man should he ever consider marriage again.
The Devil – A wickedly sharp looking kukri with a blood-red leather grip. The blade appears normal until in combat when it emits a very faint red smoke.
Awakened: Kukri +1 (counts as a rapier; 1d8 Psychic, Finesse)
May be Dual-Wielded with The Debt
This weapon deals Psychic damage.
While wielding The Devil, you can use it to cast the Dimension Door spell as an action. This property of the blade can’t be used again until the next dawn.
When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke.
The Debt – A wickedly sharp looking kukri with a dark green leather grip. The blade appears normal until in combat when it emits a very faint green smoke.
Awakened: Kukri +1 (counts as a shortsword; 1d6 Acid, Finesse, Light)
Cannot be wielded unless The Devil is also wielded.
This weapon deals acid damage.
While The Debt is is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot was of 4th level or higher, the new slot is 3rd level. Once you use this ability it can’t be used again until the next dawn.

Starring Avengers Anonymoose:
Author’s Note:
Rythm Bot comes in for some flak this session but I have since found the problem. It’s a Spotify issue.
That Which Must Be Repeated: This campaign contains hard encounters. It is often not required for all of you to kill all of them in order to succeed!
– The party have saved the fortified village of Nightstone from goblins following an attack by Cloud Giants from a floating castle (that went east).
– The characters travelled to Triboar and on the way met a cloud giant called Zephyros who travels in a floating tower. He explained that the Ordning (which regulates giant society) is broken and the players are destined to fix it.
– They helped defend the town of Triboar from a fire giant attack and travelled to Everlund to bring word of the attack to the Harpers there. They were given access to the Harper’s teleportation network.
– They were on the way to Goldenfields when they were side tracked by an ‘Adventurers Wanted’ poster from Beliard and located the Hill Giant stronghold of Grudd Haug. Then they arrived at Goldenfields to find it under attack by Ogres, Bugbears and Goblins.
Karl and Mike turned up on time, everyone else was late. I don’t think I need to say any more about that.
We discussed finishing times:
This would, of course, have been a lot funnier if Jake had turned up on time and been present.
Matt, Christina and Jake turned up (eventually) with Jake blaming his lateness on cutting up pizza. The DM finds that excuse rather hard to criticise.
<sigh>
I don’t really mind if you are late, the start is always a bit fluid and worst case we’ll just start without you. The DM won’t really let bad things happen to your character… er… that may not be strictly accurate but there shouldn’t be lasting damage. However, it’s funny to take the piss because of it so I’ll keep doing it.
We couldn’t find the Clay mini but the DM was relatively sure he had a copy of it. He was a lot more confident once he actually found it though.
Two giants had just pitched up on the other side of the green. Roll initiative.
– Matt rolled a natural 20 for initiative!
– The DM managed to write down half character names and half player names on his initiative board for some reason which made the whole process a lot more complicated than it needed to be.
– Things being more complicated than they should have been quickly became the theme for the night.
– The two giants are walking across the green arguing about who is going to kill the most squishies.
– Clay longbows a giant twice and missed twice, rolling a 5 and a 2, which set everyone off.
Clay> <sigh> Normal service has been resumed!
– Joffrey noted Abelas was already facing the wrong way. The Wizard replied, noting he had already spotted some nearby cover and he was damn well going to use it.
– Joffrey sadly declined to Tidal Wave the giants (even for the lols) and instead placed a Spike Growth and then changed his mind and cast Call Lightning instead because he just likes to make the DM measure things.
– Melee-Regulus shoots Lobb with his pistol and hits! The 9 damage from that one attack exceeded everything Mike accomplished for the entire last session (Matt is back now though).
– The Artificer then moves Giant Badger and Giant Badge forwards:
Look, it’s childish but its funny so that makes it OK.
– Abelas takes cover behind the corner of a building and preps a Firebolt.
Elvira asked which giant was most damaged. The DM pointed out that while it was Ogg, the hit points he had lost were not much compared to the maximum of a Hill Giant. This caused some nervousness but the DM reiterated the issues boss-type creatures face in the 5th edition action economy; the players can put out a fuck-ton (imperial, not metric) of damage over the course of a single turn and small numbers of big creatures do not tend to fare well without legendary actions and resistances, none of which these giants have.
What they do have, however, are big rocks they can throw really far for rather a lot of damage.
– Mike rather inconveniently pointed out that the DM had forgotten the NPCs <sigh> so we had to sort that out. Zlifferlas declined to charge the giants “No, it’ll take him way too long to get there!” was Christina’s accurate reasoning.
– Elvira rolled a 4 and that still hit the AC13 Giant. Jake enquired how Matt felt about that; he sighed heavily. Ogg sported an arrow in each man-boob for a hefty chunk of damage.
I think the actual D&D rules say you can decline to use the prepped attack but we have it as the DM’s discretion because for incidents like this it is much, much funnier than the ‘official’ rules, right? Right.
– Abelas rolls a 1 which results in a lot more laughter and Clay wearing a 2HP Firebolt to the back of the head.
As Drikk Fra-Kar, six-time grand champion of the Luskan extreme arena once said: “There are certain unwritten rules to combat Buttercup; friendly fire isn’t, suppressive fire won’t be and if it’s stupid but it works, it isn’t stupid.”
– Lobb’s bench attack is made at +8 To-Hit but is at disadvantage due to the range and it sadly missed the warforged artificer.
– Celdar attempts to cower take cover in Abbey’s backside and penetrates with a crit! Messy.
– Clay lands one longbow attack but misses the follow up. Strength fighters really love long range fights.
– Joffrey snake-jazzes forwards and drops more lightning on Ogg but he made the save and only takes half damage; “IT TICKLES!”
– Melee-Regulus lands another ranged hit! He’s on a roll now!
– Abelas creeps out from behind the barn and lands a Firebolt crit on Ogg for 26 damage.
– Ogg is looking a bit ropey, relatively speaking. Elvira shoots him again and after a bit of a mix up with a 6 and a 9 hit the giant for another 14 damage. Ogg sits down and starts crying.
– It was ascertained that Regulus was the only one who hit Lobb and thus is on the receiving end of a boulder:
The DM does not tend to keep track of the players hit points as that can lead to some biased decision making so it was a relief to find out Regulus wasn’t already low on HP as that kind of hit could have killed him.
– It was then determined that actually the gimpy wizard and the rogue were exactly as charismatic as the stupid, smelly, evil hill giant.
– Gunnery Chief Thran (a dex fighter) shortbows Ogg twice and kills him.
– Celdar, still cowering taking cover in Abbey’s backside decides to move. Due to some model overhang issues the DM has previously locked the Celdar mini in place and attempted to unlock it. Much to everyone else’s amusement, we got this:

– Celdar finally manages to emerge from Abbey’s backside and sneak attacks Lobb for 17 damage.
– Clay hits Lobb twice! It wasn’t a lot of damage but Lobb was starting to look a lot like a pin cushion.
– Joffrey Called Lightning, Regulus did some emergency healing.
– Giant Badge does a bite attack that crits! He bites off Lobb’s big toe!
– The DM mocks the party for not bringing a cleric. The party mocks Chris for bringing a cleric but the running off to do another D&D campaign and to procreate. We don’t think we need to say any more bout that.
– The DM messed up the initiative yet again <sigh>
– Elvira critted on one of her attacks and, after managing to roll a d12 (and getting 12) instead of a d8, managed to roll an 8 on the d8.
– Lobb is bereft of his greatclub having dropped it to climb the wall and so is ‘only’ punching at +8 for 12 damage instead of their usual 18 damage. So that’s a relief, right? Right.
– Lobb punches Giant Badge and hits him! Oh noes, is this looks like curtains for the oversized Mustelidae but he manages to survive on one hit point!
– Celdar snipes Lobb from a cheesy bonus-action-hide manoov.. maneouo… ‘move’ and kills the lumbering idiot.
As combat ends, Regulus drinks the biggest healing potion he can lay his hands on.
Thran explains that the remaining enemy forces are mustered outside the east wall but none of the other watch posts are aware of this yet. The party agree to head off to defend the wall while the NPCs head off to warn the rest of the stronghold.
Earlier that day the DM had spent rather a long time fine tuning this map but TTS decided it was not going to load it. Some days I really hate computers <sigh>.
Thankfully the base map was saved in the DM’s workshop and so a quick import got us up and running but it took about ten minutes to get all the necessary stuff back on it.
The players are on a section of the wall approximately 200ft long and 30ft wide with a lightly damaged ballista (Bertha) in the centre of it. Scattered around are several bolts for Bertha and a few supply boxes.
Outside the wall, 300ft away are 6 large Siege Ogres wearing strange contraptions mounted on their shoulders. Each siege ogre is surrounded by a small pool of goblins that appear to be wearing spiked helmets.
In front of the ogres is a small army of around forty goblins.
The access ladders to the wall are smashed and so the players have to use grappling hooks and ropes to get up there, except for Regulus who uses his utility belt to majestically ascend much like batman in the old 70’s TV series

Epic
Thran points out that the siege ogres are heavily armoured and normal weapons are unlikely to do much damage. Bertha, however, should kill one with a single shot.
Jake starts wibbling on about some Warhammer fantasy bollocks but the DM is not interested in Warhammer unless it has plasma cannons and chain swords in it. Mike is not interested in Warhammer unless it has ‘The’ Emperor in it and rightly calls Jake a heretic.
You turn away from the path of righteousness and you abandon the Emperor as the object of your devotion. For the first, death is merely a just retribution. The second is a heresy so terrible that no punishment can be sufficient. Yet the search for an appropriate penalty continues, and it shall be found.
Ecclesiarch Issus XLVII
The ogres let out mighty war cries and all fire the strange contraptions at once! Spike-helmed goblins are flung high into the night sky towards the wall. Roll initiative!
Initiative for this combat will be done a little differently. At the start of each round the ogres will fire. The players will act next in whatever order they deem fit but we rolled initiative to act as a rough guide. If there are any disagreements, initiative order prevails.
Finally the goblins will act. We are using minion rules on this fight so they have 1HP each and no bonuses or penalties to any stat. If they make a save for half damage they take no damage.
These goblin are the weakest of the tribe and they are being used purely as cannon fodder and have pretty shonky weapons and armour.
DM> Regulus, you can see Bertha is in bad shape but you think you can fudge a temporary repair. Although you also reckon you’ll need to fix it each time you fire it.
These are the steps to firing the ballista:
1. Loading – A bolt must be in place before it can be fired (duh). Bertha is already loaded at the start of combat.
2. Investigation – The damage to the firing mechanism must be ascertained with an investigation check. Anyone proficient in investigation can make the check or assist with the check. Multiple players can make the check in the same round. The difficulty of the check will be set by a D20 roll.
3. If Regulus, because he is the artificer, attempts to repair Bertha using his action and a set of smith’s tools, he will automatically succeed. Anyone else can attempt the repair it but they will need to make check against a fairly high difficulty.
4. Once repaired, Bertha can be fired with an object interaction at a target of choice as long as it is at least 50ft away downrange of the wall. It will automatically hit and kill whatever target was selected.
Loading – Bertha’s bolts are large, heavy spears. A character can pick up a bolt with an object interaction. Dropping the bolt into place does not use any action, it’s free. While holding a bolt, a character may make a melee weapon attack with it (1d12 piercing) at disadvantage unless they have a Strength of at least 12.
This fight requires a balance between clearing goblins off the wall and keeping Bertha firing. Get the balance wrong and the goblin numbers can start to pile up. The DM did however, forget that Regulus has the magic item Eyes of Minute Seeing which grant him advantage on investigation checks and that should prevent a couple of siege ogre rounds over the course of the fight.
The book is pretty vague about most of the Goldenfields fights and even vaguier.. vaguer… ‘more vague’ when it comes to this one so the DM has spent more time than usual in setting this whole thing up, only to be partly buggered by TTS refusing to load the map.
Part of the setup was to choose suitable music. The DM wanted something tribal and war-drummy and thus listened to a lot of crappy music before finding the soundtrack to For Honor and bastardising the best bits of it into a suitable order. It was great. Prior to the session the DM queued up the playlist in Discord and paused it, all ready to go at the start of the siege combat.
Well, that was the plan. The first inkling that there may be issues was the fact that the playlist started randomly playing when Kraj joined Discord (so it’s probably all his fault) but when the siege started, so did the music. So far so good.
Six spike-helmed goblins fired by the siege ogres landed on the wall, 3 of them hit targets and the DM had everyone roll a straight D20 to see who was unlucky. Clay, Elvira and Regulus were struck for 7 damage each.
At this point Adam’s microphone started cutting out and then Rythm Bot, which plays the music in Discord, decided that after playing the correct first track in the playlist it would then go and play some random podcast <sigh>.
– Regulus fixed Bertha and lobbed a large bolt unerringly towards one of the siege ogres, killed it and went on to skewer two more goblins behind it.
– The DM’s description of the resulting ‘goblin kebab’ raised a much bigger laugh than he thought it warranted but I’ll take it.
– Celdar stabbed at a goblin and rolled 11 to hit against an AC12 enemy. Ooh, tough luck there mate.
– We had to reiterate the rogue advantage/sneak attack issue for Karl. That’s OK, we have gotten quite good at it now as we have all got it wrong so very many times before.
– Karl blamed his character deficiencies on ‘wanky rolls’ and to show just how wanky those rolls really were, the other players were actually genuinely sympathetic. I know, right?
– Karl took great delight in pointing out that the podcast had started playing again in Rythm Bot <sigh>
– Five minutes of fucking about with Rythm Bot failed to fix the issue. Adam attempted to get it working again while the DM attempted to get the combat session working again.
– Renewed podcast sounds were met with renewed mirth and we all had a minor hysterical breakdown at just how staggeringly uncooperative Discord, Rythm Bot and Spotify were being.
– Abelas, the non-blade swinging Bladesinger, stabs a goblin with his rapier! He hits it too! As it’s a minion… HE KILLED IT! HE KILLED IT WITH A BLADE! HE RUNS OVER AND STABS AND KILLS ANOTHER! THE WORLD HAS GONE MAD!!!!
– Clay attempts to throw a goblin off the wall, doesn’t quite make it on the first attack but successfully send the hapless creature tumbling to the battlefield below on the second attack where it expires.
– Elvira eradicates another goblin, Joffrey picks up a Bertha Bolt and moves it to the ballista.
The goblin army advances.
– Five spiked goblins land on the ramparts, Celdar takes a randomly assigned goblin to the face for 7 damage.
– The podcast still insists on playing.
– Panic-Snake drops the bolt into place and then attempts, and fails, to bite the face off a nearby goblin. This reminds the DM of the Last Great Act of Defiance cartoon:

– Things were getting complicated on the wall and the players spent some time coming up with a coherent, practical, workable plan. I know, right?!
<sigh> There are 40 goblins advancing on the wall. A level 1 Magic Missile will eliminate 7.5% of them, which is not too shabby and that percentage is only going to go up as the horde gets whittled down. Stabbing a goblin on the wall does not cost a spell slot.
– War Drums music starts playing. Yay!
– Clay grabs a Bertha bolt and runs it over to the siege engine… eventually. Matt was struggling to move the bolt drawing a comment from Mike of “You make the wizard look dextrous!” Ouch.
– The fucking podcast starts playing. Boo!
– On the way to Bertha, Clay uses the bolt to stab two goblins, both of which are now skewered on the end of it.
– Elvira casually eliminates two barely visible goblins half a mile down range and then moves over to a bolt at the end of the ramparts.
– Celdar starts his turn adjacent to both Bertha and a goblin:
The goblin army advances.
– Music is being played but it aint the music that should be being played <sigh>
– Four goblins are fired at the wall and Celdar fails the roll. He attempts some rogue cheese to try and avoid it but DM cheese is much stronger (“It’s a siege weapon, you armour doesn’t work against it”) and he gets hit for 7 damage.
– The bolt with the two goblins skewered on it is loaded onto Bertha.
– Regulus passes the investigation check with a mere 25 and uses Bertha to eliminate yet another siege ogre, we are down to three now. This shot results in a kebab of the two goblins already on it, the ogre and two unfortunate goblins standing behind it.
– Celdar attempts to stab a goblin in the face, he needs 14 and he rolls 14. Fucky lucker, but a kill is a kill (even if it is a cheap, lucky one).
– Celdar then runs along the wall, picks up a bolt, attempts to cheese a Misty Step back to Bertha with his bonus action and is challenged by the DM who tries really hard to come up with a reason not to do it but can’t <sigh>. This results in a rather efficacious turn by the rogue. He’ll learn.
– Abelas loads Bertha and then Firebolts a goblin but misses.
– Clay cuts a goblin in half but then rolls a 1 for his second attack. Vodka shot time!
– The players realise they’ll have one bolt left over but are rightly worried about the advancing army and ponder using Bertha against it. The DM suggests sending Abelas downrange, through the army, to collect the previously-shot bolts. This idea was greeted with enthusiasm by everyone but Abelas.
– Elvira eliminates a wall-goblin but takes two shots to do it much to everyone’s amazement.
– Joffrey gets another bolt to the ballista.
The goblin army advances (and spreads out).
End of session.
Tune in next week to find out!
The DM entered the !stop command in Rythm Bot. It stopped… And then it started again all by itself! IT’S POSSESSED!
The DM explained that when he tested this scenario earlier, he used normal goblins for the ones with spike helmets and this resulted in a total party wipe, hence the downgrade to minions and the addition of Thran to the team for a bit of added backup.

Starring Avengers Anonymoose:
Author’s Note:
This is a two-session write-up as the first session was mostly covering the end of the Karl one-shot (that turned into a three-and-a-bit shot) and a review of the campaign so far since we have been away from it for three months since the DM decided not to run the game while he had the Covid using some pathetic excuse about not being able to get upstairs to the D&D computer for two months. I don’t think I need to say any more about that.
Karl/Kraj joins us for the first time in the main campaign and so this would be a good time to remind everyone that these reviews are only more-or-less, roughly, approximately what happened. Players actions (and often the DM’s!) will be exaggerated, misreported, and be taken entirely out of context because it’s funny.
That Which Must Be Repeated: This campaign contains hard encounters. It is often not required for all of you to kill all of them in order to succeed!
Season Recap: Chapter 1 – A Great Upheaval
– The party have saved the fortified village of Nightstone from goblins following an attack by Cloud Giants from a floating castle (that went east).
– The characters travelled to Triboar and on the way met a cloud giant called Zephyros who travels in a floating tower. He explained that the Ordning (which regulates giant society) is broken and the players are destined to fix it.
– They helped defend the town of Triboar from a fire giant attack and travelled to Everlund to bring word of the attack to the Harpers there. They were given access to the Harper’s teleportation network.
– They were on the way to Goldenfields when they were side tracked by an ‘Adventurers Wanted’ poster from Beliard and located the Hill Giant stronghold of Grudd Haug. Then they arrived at Goldenfields to find it under attack by Ogres, Bugbears and Goblins.
Jake joined just as the detective forgot what level we are in the campaign <sigh>
Yes, welcome back everyone, it’s good to be going again 🙂
Adam found the secret Wizard on D&D Beyond. This understandably derailed everything for a few minutes.
We finally got going with the DM forgetting even the name of the adventure but blamed his entire lack of prep on Karl who whinged at consulted with the DM about character creation for an hour before the game started.
We ended the last session three months ago with the capture of a bugbear who was knocked out and manacled at the end of the fight outside the inn. We rejoin our party of brave, if somewhat dysfunctional, adventurers as we begin the interrogation… kind of.
Just as we got going again, we had to stop everything while Jake imported the 3D model of his mini. He was subjected to a fairly wide array of abuse for this, obviously. Once it was revealed that Jake paid £8 for the model, it was generally agreed that getting Abelas killed was now a priority for everyone.
As this barrage of abuse eased down Joffrey noticed the cat mini lurking by the inn. The DM has seeded a number of domesticated animals about the map for flavour.
At the time the DM was busy setting up the table so he missed this one and now has to explain the whole ‘Adam massaging Marty’s dick’ thing to Karl at some point as he probably has no idea wtf that meant. That’s going to be a fun conversation <sigh>
Miros vanishes inside the inn and reappears with a shady looking character in tow “This is master Celdar, he’s been staying here for a few days and may be of use to us”.
Celdar is an elven rogue. He managed to roll seriously badly for his stats so he’s a bit fucked, particularly in Charisma and Strength.
Celdar> I am however, a particularly investigative rogue!
Oh Karl mate, you will learn that making statements like that are rather ill advised as you will discover every single time you fail an investigation check for the rest of this campaign.
He has a point <sigh>
I’m not going to go into the sordid details of the interrogation because I don’t have the fortitude to commit that to text. Highlights:
As Drikk Fra-Kar, six-time grand champion of the Luskan extreme arena once said: “Generally speaking Buttercup, you should go into an interrogation with some idea of what information you want out of it. If you are a low-down sneaky dishonest type, you could try deception but typically you’ll want to rely on either the carrot or the stick. The carrot is usually more effective if you are sincere about it as the victim needs to think they have something to gain. The stick is a lot more effective if you heat it up first… and possibly wrap it in barbed wire”
Eventually a deal was struck and the bugbear related the following tale of two giants.
Guh, the self-styled chief of the hill giants, has driven off her female rivals and conquered their husbands. Now, she tasks her mates with collecting food for her voracious appetite. Two of these big dummies, Lob and Ogg, wandered the hills and valleys south of Grudd Haug, the den of Guh’s tribe. They eventually blundered into the Forlorn Hills and, a few weeks ago, stumbled upon a gang of bugbears and goblins.
The goblinoids told Lob and Ogg about a large farm on the far side of the Dessarin River. It occurred to the hill giants that they should attack it. So, the giants waded across the river and hurled rocks at Goldenfields, pounding its outer wall and alarming its residents. Archers on the wall retaliated with a barrage of arrows. The giants and goblinoids withdrew to nurse their wounds.
Lob and Ogg spent the next month lost in the hills, trying to find their way back to Grudd Haug. When they got there, they told Guh about the “big farm.” Guh dispatched a horde of hill giants, ogres, bugbears, and goblins to pillage it.
With Lob and Ogg leading the way, the horde got lost in the hills and blundered into a copper dragon’s territory. Many giants, ogres, bugbears, and goblins died that day. The survivors fled, only to stumble into an Uthgardt barbarian ambush. At that point, it became clear to those who remained alive that Lob and Ogg were poor guides and detrimental to the success of the mission. The bugbears took over from there, leading the remnants of the horde to Goldenfields, with Lob and Ogg bringing up the rear and blaming one another for their misadventures.
Having eventually arrived at Goldenfields with a much reduced force, all of the bugbears, about half of the ogres and about a third of the goblins climbed over the walls* at night to raid the food supplies.
*BIG FUCKING CLUE!!! Pay attention to it!
There were three bands;
Thankfully it was then decided to go to the animal pens and take care of the Moon Biters.
**STILL A REALLY BIG FUCKING CLUE!!! Still pay attention to it!
***Admirational is not a word apparently, but it damn well should be and I can’t be arsed to change it to ‘admiring’ which is clearly grammatically, informationally and stylistically inferior and has a lot less letters ‘n stuff!
While the DM was setting up, Jake and Mike had a proper nerdy discussion about Warhammer to which the DM had to point out The Two Truths of Warhammer: A) If it aint got plasma cannons, it aint proper Warhammer, B) Swords, even magical ones, are significantly inferior to chain swords! Word.
Anyway, night time fight, black as fuck, darkvision typically only goes 60ft so they follow the sounds until they are relatively close to the animal pens:

This raiding party was the same makeup as the first; two ogres, four bugbears, ten goblins. The two ogres are standing guard outside the pen. The bugbears and the goblins are trying to capture a variety of panicked animals in the dark. That’s going about as well as you would expect. Roll initiative!
The initiative for this was hideously complicated took forever to set up and then Table Top Simulator booted everyone out and we had to do it all again. Yay.
As everyone logged back in again and the DM set the board up, again, the discussion turned to Valheim (it’s a PC game). I can’t replicate the comedic timing of the following in text but I need to try:
<sigh>
– Abelas drops a Shatter, which Mike confirmed was only a DC14 save, on several goblins but only did 5 damage. It also damaged a section of the fence.
End of session 1!
Start of session 2!
The DM discovered the medieval version of the Mandalorian theme and stuck it on loop. That’s that stuck in everyone’s head for the rest of the night then.
Adam decided he was simply too busy to turn up to D&D on time. I don’t think I need to say any more about that,
The DM’s return to work was discussed and somehow this led to the discussion of cellulitis and it seems some people had not seen the pictures of the DM’s leg rotting off several years ago. That was swiftly rectified, much to everyone’s disgust.
Those pictures have now been deleted from the Rythm Bot channel so it’s safe for Jake to visit again.
Christina couldn’t make it because apparently having to deal with bad people early in the morning is more important than D&D. I don’t think I need to say any more about that. The DM will be playing Elvira tonight as the players each have an NPC to control already.
Matt couldn’t make it because his dog ate his Internet. I don’t think I need to say any more about that either.
Welcome to the world of Arcane Archers Kwaj! Elvira had +8 To hit at level 1.
– Abelas declines to undertake the DM’s suggestion of “Bladesong –> Rapier–> Charge” and Magic Missiles three goblins; Snokk, Snokkeroo and Blik:
– Joffrey drops Call Lightning on two bugbears prompting bad misquotes of the first X-men film. You know the one, it was about a toad.
– Past Gary requested future Gary reproduce what happened next. For the record, Joffrey rolled 14 damage, bugbears have 27 hit points and bugbear number three had lost eight of that total. So 27 minus 8 minus 14. Shouldn’t be hard to work out, right? Right.
Look, some days you’re the solid, steadfast steps to Air Force One and some days you’re the sad senile fuckwit falling up them in front of the entire world.
Once everyone got back in, the last bugbear died and combat ended.
That dire excuse for a chapter title was from Adam in response to a breathless acolyte running up the road shouting that the abbey is under attack.
Arriving at the abbey, the party found the last group of raiders trying to get through the reinforced front door.
Abelas made everyone crash from TTS again <sigh>
Jake rolls a 2, mike rolls a 3, Karl rolls a 4 and Adam rolled a 10.

The rather smug DM rolled for the raiders. He got a 8, 5 and another 8 <sigh>
The raiders and the abbey door are about 120feet from the party so shortbows and thrown stuff will be at disadvantage. We don’t usually get to do many long range fights and tactics need to be adjusted.
– The DM spend ages measuring out where to put the overlay for Abelas’s impending Fireball on the map. It caused much merriment all round when it came out like this <sigh>

– The gimpy wizard rolled 30 damage which even halved would be over double the goblin hit points so they all got incinerated. One bugbear died, the other got roasted but survived, both ogres failed the save but they survived, although ogre1 was more fucked than a sideways container ship in the Suez.
– Ogre1 ran away around the side of the abbey, ogre2 moves to the door and knocks a large chuck out of it. The door is failing fast.
Finger <–> pulse DM <sigh>
Ok, that one needs some explaining; in a previous episode Joffrey cast a Tidal Wave at a pair of Fire Giants and one of them had a prepped attack and flattened the druid with a rock:

– The Tidal Wave hit two goblins and two bugbears and did not summon a rock from the heavens nor anywhere else.
– The bugbears pick themselves up and look for the source of their pain and wetness:
– The remaining enemies, except for one goblin, were eradicated by bow fire from Elvira and Celdar. The last goblin eventually perished but only after Regulus missed (again) with another ranged attack, Orin missed with a thrown dagger and Abelas failed to hit it with a Toll the Dead. “Can we keep this one as a pet?” asked Adam wistfully.
The Abbot opens what is left of the abbey door and is profoundly grateful. The abbey bell starts pealing out an alarm which is quickly picked up and repeated from the guard posts on the wall.
Three unarmed soldiers slowly make their way across the green to the abbey. One of them is a fairly grizzled veteran and he is propping up an injured much younger looking soldier. The third soldier, also young, is looking pale and shaken but not obviously injured.
The veteran introduces himself as Gunnery Chief Thran and he explains that they were manning the walls and he was attempting to explain to Serviceman Chung, the uninjured one, about the inadvisability of firing an Excelsior pattern ballista without first ascertaining what is behind your target (and why you do not ‘just eyeball it’), when two hill giants started throwing rocks at the ramparts, destroying one ballista and damaging another. The entire platoon was scattered.
At this point two hill giants appear on the other side of the green. There was some dismay from the players at this turn of events but the DM did point out the good news; the giants had to drop their clubs to climb the walls so now they can only punch… or throw rocks. A hill giant’s greatclub attack is +8 To-Hit, 10ft reach and does 18 damage so punching must be an improvement, right? Right.
End of session 2.
Tune in next week to find out!