Starring Avengers Anonymoose:
- Mike as Regulus the Artificer – Machine Man
- Jake as Abelas the Gimpy Wizard – Sunspot
- Adam as Joffrey the Druid – Doctor Druid*
- Christina as Elvira the Arcane Archer –Valkyrie
- Matt as Clay the Battlemaster – Swordsman
- Gary as Isaac the Cleric – The Forgotten One
- And
- Gary as the DM – Taskmaster\Loki
*Jubilee was not an Avenger, sadly, but I’ll always think of Joffrey this way:

Author’s Note: Bit of an unusual session, a lot of talking, a lot of exposition by the DM and very little combat. This always worries the DM as I don’t know what the quieter members of the group think about all this.Are they sitting quietly and enjoying the banter or are they bored shitless and just want to hurt something?
Some of this week’s titles are brought to you by some classically naff but somehow still cool 80’s pap which features the other least-scary highwayman ever (and possibly the worst lip-sync ever):
That Which Must Be Repeated: This campaign contains hard encounters. It is often not required for all of you to kill all of them in order to succeed!
Season Recap: Chapter 1 – A Great Upheaval
– The party have save the fortified village of Nightstone from goblins following an attack by Cloud Giants from a floating castle (that went east).
– The characters travelled to Triboar and on the way met a cloud giant called Zephyros who travels in a floating tower. He explained that the ‘ordning’ (which regulates giant society) is broken and the players are destined to fix it.
– They helped defend the town of Triboar from a fire giant attack and delivered some saddles to the Hunt Lords in Noanar’s Hold. They killed the Hunt Lords and kept the saddles, obviously.
Pre-session Guff
Work stuff including having to work Christmas weekends was discussed. That went down well.
Mike lets everyone know that Regulus is now melee oriented.
The DM points out he spent a lot of time doing trivial stuff like flags and Cheese of the Week trophies instead of important stuff like making the minis for tonight’s session because he managed to forget about the important stuff for tonight’s session <sigh>
The name of the group was discussed:
- Mike> Oh, I tell you what we do need to do! We need to work out a name otherwise we’re going to end up being called the Pigeon Fanciers.
- DM> Funny you should mention that…
- Jake> I think the important thing to do is do it while Chris isn’t here…
- <laughter>
- DM> Let me just make double sure I’m recording this…
- Mike> I quite like Pigeon Avengers because each of us could play the role of one of the avengers. I’d be Iron Man, Joffrey would be Thor because no social skills but uses lightning, Clay could be the Hulk…
- DM> Joffrey is not remotely cool enough to be Thor, sorry.
- Abelas> No.
- DM> Joffrey could be Jubilee!
- <laughter>
- Mike> Nice, I like that!
- DM> Lots of light and noise but not actually much of any effect.
- Mike> Jake’s wizard can be Hawkeye… because he’s the weakest Avenger!
- Christina> What was mine?
- Mike> You’re Black Widow
So now we have an extended conversation in which the following points were made:
- – Calling the Archer in the party Black Widow instead of Hawkeye is stupid
- – Hawkeye apparently, according to Mike, does fuck all so he’s just like Jake but he doesn’t run away as much
- – Hawkeye may not be the strongest but he is the coolest and bravest Avenger
- – Hawkeye has one of the highest body counts in the Avengers movies
- – Joffrey should be Quicksilver “because of how often he goes down”
At this point Adam’s keyboard stopped working so he couldn’t alt-tab to his character sheet. He was roundly mocked for his inability to afford a new monitor but helpful suggestions were made about how a monitor is actually a benefit to someone with a new baby. He had to reboot and so disappeared for a few minutes.
The DM told them they had some time to decide on the group name and should think about it.
And even though you fool your soul your conscience will be mine

We start the session at Noanar’s Hold as they prepare to travel to Everlund with a stop at Olostin’s Hold. The DM asks Matt (picked at random) to roll a d100. They don’t know this but this is for a random encounter. The DM has one planned and will just wing-it for two others as it is a 100mile trip through a dodgy area.
Matt rolls two ones, the DM checks the encounter table… bandits. That could be problematical.
Adam returns:
- Adam> What did I miss?
- Mike> Matt had to roll two d10s and rolled two 1s.
- Adam> Oh fucking hell.
- Mike> We’re thinking either Adventurers Anonymoose or Avengers Anonymoose.
- Adam> Ravagers Anonymous!
- Mike> Brilliant. You were given two options…
- <laughter>
- Mike> …and you chose the third.
- Jake> You chose… poorly.
- <I got the reference at least Jake>
- Mike> Ravagers? What have we ravaged?
Ooh! Challenge accepted: time, efficiency, predictability, my wits, sound tactical planning, politeness, respect, boars (barbequed), pigeon funeral rites, geometry, maths, physics, the rules, Thursdays, co-operation, commiseration, the Baconne Beutay supply (Matt), common sense, enemy armour class (Elvira), negotiation, navigation, orientation, the entire Bladesinger sub-class (Jake), consistency, competency, empathy, the concept of taking cover, the laws of probability (Matt), the concept of it being hard to actually die in 5th edition (Adam), listening, learning, reading comprehension, decorum, both sense and sensibility, the institution of marriage (Drikk), the will to live, critical thinking, remembering even basic shit, the KKK’s dress code, attention to detail, attention to the blindingly fucking obvious, the word ‘malnourished’ (The DM), Christopher’s health, Matt’s parenting responsibilities, the wizard’s house, Gary’s free time, compassion, logic, animal welfare, plot hooks, the DM’s faith in the education system and the English language.
“I could go on but I won’t… but I could….
Ah! DIGNITY! Almost forgot to mention dignity.” – Handsome Jack
- Mike> We don’t ravage do we?
- Jake> We just bumble about.
- Mike> Bumblers Anonymous!
- <Bumblers is actually a word! Amazing>
The final decision was for Avengers Anonymoose.
Jake was asked to roll a d100 and he actually managed to roll lower than Matt with a 7. Well… shit. That’s even more bandits then <sigh>.
I’m the dandy highwayman that you’re too scared to mention
So here’s my problem; in just the first round of combat the party can throw out a couple of Fireballs, a Shatter and a Call Lightning\Spike Growth and that’s not even counting the two fighters in the party just waiting to Action Surge and drop 8 attacks on anything unfortunate enough to have survived the AoE barrage. Bandits just aint going to cut it so we’ll have to play that out a slightly different way without doing a pointless combat… I hope.
- DM> You make the run down the hills from Noanar’s Hold and re-join the Evermoor Way heading east. You haven’t been going too long, it’s coming up to lunchtime, when you round a corner of the trail and spot a band of rather ragged looking bandits in front of you. They are led by a Bandit Captain who is about 40-50 yards away. He calls out to you.
- Melvyn> We are Melvyn’s Marauders! This is a toll road and you must pay us a hundred gold to pass!
- Joffrey> What, is that each?!
- DM> He looks a bit confused and he turns round and has a quick chat with the guys behind.
- Melvyn> Erm.. yes! Each!
- Joffrey> How many people have paid your toll so far?
- Melvyn> <sounding rather unconvincing> Er… loads! Yes! Loads! We have killed people for not paying the toll!
- Joffrey> So what you are saying is, you have lots of money on you?
- <laughter>
- Melvyn> <backpedalling fast> Er… erm.. no! <He briefly consults with the band> We.. er.. we spent it all! Umm… are you going to pay… or not?
- <Regulus insight checks/investigates the bandits>
- DM> Yeah, you figure one Fireball would probably take care of these guys.
- Abelas> As you wish!
- Joffrey> Let us past or we’ll fry you!
- Regulus> Yes, there is a toll on this road…
- Abelas> It’s a death toll!
- DM> He does an insight check on you <rolls> …and promptly turns white.
- <laughter>
- Melvyn> Er… um… our umm.. our mistake!
- DM> And they all run off into the bushes.
- Regulus> <calling out to them> Don’t be here on the way back!
- Melvyn> <calling back> It’ll only be 50 gold on the way back!
The Evermoor Way now takes them along between the Evermoors and the High Forest.
High Forest
Although much less expansive than in ancient times, the High Forest is still vast and mysterious. Larger than most kingdoms, it encompasses mountains. The High Forest is home to treants of enormous size, stags with antlers as wide across as a wagon, brown bears bigger than large sheds, owlbears, wolves, unicorns, and many other creatures, including fiercely territorial wood elves and Uthgardt barbarians of the Tree Ghost tribe. The forest holds many hidden settlements, haunted ruins, fey crossings, and ancient magical wards.
In the outermost fringes of the forest, woodcutters ply their trade, and outlaws on the run might find refuge. But as everyone knows, those who venture too deep into the High Forest are often not seen again.
The Travel Chat; Part 1
The players immediately start eyeing up Shadowtop Cathedral and a couple of them ask questions about it so the DM gives the players some options regarding travel in general. This is a tricky subject in D&D because it covers the issue of player free will vs DM railroading which some people take entirely too seriously.
This chapter of the campaign involves a lot of travel, often without a very clear goal. As the campaign moves forward into later chapters, the options available to the players will become more focused and specific. For now though, they currently have several quests and assorted other things to do that mostly originated from Triboar. At some point that quest ‘chain’ will end and then they have three options:
1. Wing it – No DM input, total free will, go where you want.
2. Railroad – The DM will tell you where to go to most efficiently complete all the interesting things on the map. This does have some big advantages but it also sucks some of the fun out of it.
3. Some Guidance – When you complete a quest chain the DM will guide you on where the next main faction quest is or where the next chain starts. This will be done by hearing ‘There are rumours of trouble in…’ or by being approached by a faction agent. When they follow up on it and the route they take is entirely up to them.
- Regulus> I think ‘completely wing-it’ for us would be dangerous…
- <much laughter and agreement>
- Regulus> I like the idea of subtle hints as long as they become less subtle as we misunderstand what you are saying.
- <more laughter>
Don’t worry, the DM has recently mastered a formidable tool for conveying subtle messages!

The DM told them not to worry too much about going out of the way to visit places as the various tasks they undertake will get them most locations. However, if they have a choice between two routes, choosing the one they haven’t been down before is never a bad idea.
Other methods of travel will open up as the campaign progresses but that will form part 2 of the ‘Travel talk’ at a later date.
Joffrey was happy with all this as long as he gets to ‘Maelstrom’ in the future. Maelstrom is way out in the sea to the south-west and the DM quickly looked it up.
- DM> Oh yep, I can get you there. Future Gary, make particular note of that request!
- Joffrey> We’ll need a boat!
- Abelas> Right, at some point we’ll find a teleporter to the Underdark yeah?
It’s kind of tough to tell a scruff the big mistake he’s making
A restful night’s sleep is taken without incident and they set out again the following morning:
- DM> Around lunchtime you come around a corner and you meet a ragged band of bandits led by a Bandit Captain. You notice a distinct similarity between this bandit captain and the last bandit captain.
- Michael the Bandit> We are Michael’s Marauders and this is a toll road! Aaand it is 50 gold if you want to pass!
- Clay> Is that each?
- <laughter>
- Michael the Bandit> Errrrrrrrrr… yes! So it is err… two hundred… two twenty..
- DM> He turns to the band and they have a little conflab, there’s a lot of finger-counting, he turns back to you.
- Michael the Bandit> Three hundred! Yes, three hundred gold!
- Clay> I just nod at Abelas.
- Abelas> I cast Fireball.
- DM> Where do you cast it?
- Abelas> So that the flames are like a fucking inch away from them. They can feel the heat and I say “I’ve got at least three more where that came from!”
- DM> You don’t have to say it because you’re addressing their backs as they run off with some alacrity.
What do your Druid eyes see?!
The following day Joffrey spots something
- DM> Joffrey, about a mile to the north at the edge of the Evermoors, you notice a large number of carrion birds circling.
- Joffrey> Oh! What are they carrioning?
- <groans>
- DM> A streak of lightning…
- <laughter>
- DM> .. comes out of the clear sky and hits you for…
- Joffrey> <laughing> Sorry Selune!
- DM> <rolls> 4 damage.
Isaac is left with the cart and, after they argued discussed taking the horses or not they headed over to investigate.
They came across a battlefield, about a week old, with the corpses of seventeen Uthgardt Barbarians and four Frost Giants. The giant’s pouches were empty.
The Gnomish Pontification System contains a certain amount of information about the main populations of The North:
Uthgardt Barbarians:
The Uthgardt barbarians are a black-haired and blue-eyed people — large, hale, bloodthirsty folk with inhuman dispositions. Few Uthgardt are willing to trade with civilized folk. Most are vicious raiders who pillage and destroy any caravan or homestead they come across.
Uthgardt barbarians take their name from Uthgar Gardolfsson, a great hero-chief who battled giants and conquered much of the North before ascending to godhood. In addition to revering Uthgar, each tribe venerates a totem animal spirit after which the tribe is named.
Numerous Uthgardt tribes have been vanquished over the years, and at least one tribe previously thought to be extinct has returned in force. There are currently eleven known Uthgardt tribes scattered throughout the North. Each tribe claims a vast tract of wilderness as its hunting grounds — territory that often overlaps with the hunting grounds of other Uthgardt tribes as well as land claimed by civilized races, orcs, dragons, goblinoids, and other monsters. Encounters with Uthgardt barbarians can occur almost anywhere in the Savage Frontier.
Uthgardt barbarians fear magic so much that they will attempt to kill and dismember spellcasters they meet.
Of all their enemies, Uthgardt barbarians hate orcs most of all. Even rival tribes will unite against a rampaging orc horde. The Uthgardt treat giants with similar contempt — the legends of the barbarians are replete with tales of how evil giants slew their ancestors and threatened Uthgar’s rise to godhood.
It must be DIGNITY DESTINY!
Joffrey’s religion check reveals he knows stuff about Uthgardt funeral rites:
Uthgardt barbarians bury their dead under cairns and earthen mounds. These burial sites are scattered throughout the North in out-of-the-way places.
Regulus asks if they can tell which tribe the barbarians are from and the DM engages waffle mode whilst he scans the source book and then sighs heavily when he sees which tribe occupies the Evermoors:
- DM> These look to be from…. The Elk tribe
- <Regulus once again makes a sound like a really excited schoolgirl>
- DM> They wander the Evermoors and the land north of the Dessarin River, between Yartar and Noanar’s Hold. The Elk barbarians shun civilization.
- Regulus> These are the people of Anonymoose!
- <sigh>
There was a discussion about disposal of the bodies:
Regulus> I’m not sure there’s anything else we can do here, they sound like a bunch of knobbers anyway, so should we go?
*Much as the DM hates pretty much everything about 2020 culture, Urban Dictionary does not include the 80’s definition of ‘Knobber’ and that is probably a good thing. The best modern definition is as follows: Knobber – A more polite way of calling someone a cock.
During the extended discussion that followed the DM left several verbal notes for himself on the recording. He then realised how that might sound and mentioned to the players that if they hear him say something a bit out of context, abusive and derogatory, then he probably triggered his push to talk by reflex when he didn’t mean to.
So, in a rather more polite way than was entered on the recording, the DM would like to take this opportunity to wonder why none of the players checked the area for tracks to see if there were any survivors who left the area to, you know, get the tribe together and come bury the dead, as a purely hypothetical example that totally probably wouldn’t have happened in order to time it so they get back at about the time these guys were burying the corpses.
They eventually decided to leave them all alone when it dawned on them that taking them to their burial ground had the minor drawback of them not knowing where the burial ground actually was.
Onwards we travelled to Olostin’s Hold.
Olostin’s Hold
A fortified keep that stands on the northern side of the Evermoor Way between Yartar and Everlund. Enclosed within the high walls of Olostin’s Hold is a small village with a market, a smithy, a caravan supplier, an inn called the Headless Troll, and a tavern known as the Flaming Flagon.
The inn gets its name from an incident involving a beheaded troll that wandered into village, caught fire, and nearly burned down the establishment.
The tavern is the namesake of an ordinary flagon that was ensorcelled during a wizards’ duel long ago and now floats and sheds light in the middle of the taproom.
Qua qua da diddley qua qua da diddley
The group decide this place is so cool they immediately start planning to see if they can just retire here <sigh>
- Regulus> I vote we give up our adventuring lives and live here from now on.
- Abelas> I’ll just watch the flagon… observe perfection.
- Regulus> I could make my living tinkering things and then, of an evening, we could all sit around the floaty flagon…
- DM> If you ever fancy a real fight you could just head into the Evermoors.
- Abelas> Every now and then I could wander down the Evermoor Way and burn some marauders!
- DM> Ok, if everybody could roll new characters for me please…
- Regulus> You see how the second you gave us a little bit of freedom there Gary, we ruined it? This is why we need hints!
- <laughter and agreement>
Indeed.
- DM> Ok, do you want to get shit-faced in the tavern or anything? You’ll probably eat there…
- Regulus> I can’t get shit-faced unfortunately.
- DM> Ooh, we can put that to the test!
- Abelas> I work up a nice buzz… but not too far.
- Joffrey> What’s that from? A Babycham*?
- Regulus> Wow, that’s a blast from the past.
*Babycham is the trade name of a light (6%), sparkling perry** invented by Francis Showering, a brewer in Shepton Mallet in Somerset, England. The brand was particularly popular during the 1960s and 1970s
**Perry is an alcoholic beverage made from fermented pears, similar to the way cider is made from apples.
Ok, the point of that little trip down the wikipedia wormhole was to see if Babycham (or the equivalent) could actually exist in The North and yes, yes it can!
- Abelas> I’ll have a few beers!
- Joffrey> What’s his Con? Like, minus 5?
- DM> While you are enjoying a good meal and a good few alcoholic beverages is there anything any of you would like to share with each other?
- <A small tumbleweed blows forlornly through the tavern as silence descends and they all look vaguely uncomfortable>
There was now an aside where they asked about any rumours and heard about a pair of blue dragons causing trouble in the northern desert region. The DM invited them to travel over to Ascore and have a go if they felt they were hard enough. The felt they weren’t.
Hmm, it would seem they aren’t that stupid after all.
Abelas spends gold scribing spells from scrolls (50gp per level). This is one of the downsides of having a DM who thinks wizards should know a fuck-ton of spells (otherwise sorcerers are just better); it’s going to get expensive.
- Regulus> I’m kind of worried that Gary, and I don’t know if he did that just to fuck with us, said “does anybody want to share anything?”
- <You see gentle reader? You see what I have to deal with?>
- DM> <sigh> You’re adventurers, you’re adventuring together, you have been together for a while now and you may want to share some things with each other about your backgrounds, why you are doing things, what your hopes for the future may be… it’s RP, it’s the perfect setting for it..
- Regulus> Ahh..
- DM> This is where I’m like “just wake me up when you are done bullshitting to each other” and we can move on.
- <The small tumbleweed blows forlornly back through the tavern as silence descends (again) and they all look vaguely uncomfortable (again)>
- Regulus> I feel that I know everything I want to know about these people to be honest.
- <laughter>
- Joffrey> I know how to turn into a pigeon!
- DM> <laughing> Clay and Elvira, I there anything intimate you would like to share with your companions?
- Clay> Not really.
- Elvira> I don’t think so.
- Abelas> I just read my book.
- <sigh>
And so we moved on.
- DM> You enjoy a comfortable long rest in the inn and you set out the next morning.
- Regulus> Gary, before we set off, can I summon a creature? Because I keep forgetting to do this.
- Regulus> <rolls low> Oh ffs, that’s a rat.. <rolls again> fucking Boarax again! <rolls again> YAAAAAY! Anonymoose! Right.. Giant Elk…
- DM> So you summoned him…
- Regulus> <quickly interrupting> I summoned him OUTSIDE!
- DM> .. in your room at the inn?
- <laughter>
- DM> Both brains went to the same place at the same time!
GPS> Everlund is forty miles away! To the north!
Camp that evening is made adjacent to The Silverwood.
Silverwood
Growing atop the rugged, hilly terrain between the Evermoors and the Nether Mountains, the Silverwood was once part of the High Forest, but over centuries, loggers working the woodlands on either side of the Evermoor Way have carved a great wound through the terrain. Bare hillsides littered with stumps line this gap.
Everlund
The following day the party arrive in the city of Everlund.
DM> We are about to change table so if anyone is using VR* and hasn’t told me, hang on to your lunch.
*Table Top Simulator does a full rotate and perspective change when you change tables. It’s a bit disorienting on a monitor. The DM can’t wait to repeatedly try it out on Jake when he has his VR set on.
- DM> I have posted a picture of Moongleam Tower in the discord, if Adam’s alt-tab is working for him
- Joffrey> Joffrey is visibly aroused!
- <shudder>
Situated on the banks of the Rauvin River, Everlund is one of the North’s most active mercantile communities. A thick stone wall encloses the city, pierced in five places by gates. Like the spokes of a wheel, broad, straight avenues lead from each gate to the Bell Market at the city’s centre. The streets are clean and wide enough to accommodate large caravan vehicles. Soldiers of the city’s army make a show of patrolling the walls, to reassure citizens and visitors as well as to discourage attackers. The buildings of Everlund are stately and well maintained, with steeply pitched rooftops and tall spires that sport colourful banners. Two bridges span the river, which has parks and trees along its shores.
Until recently, Everlund was a member of the Lords’ Alliance. The five leaders who currently comprise the city’s Council of Elders voted three to two in favour of separation and, in a symbolic show of support for Sundabar, condemned the alliance for its failure to come to Sundabar’s aid during the War of the Silver Marches.
The most prominent edifice in Everlund is Moongleam Tower, a keep of black stone that serves as a Harper stronghold in the North. It rises from one of the higher knolls in the city and consists of four narrow, cylindrical towers joined together, surrounded by a dry moat that can be quickly flooded through a system of cisterns and pumps. Crowning the roof is an open turret, where a signalling mirror shaped like a crescent moon stands.
The city boasts many temples, the most prominent of which are dedicated to Helm, Mellikikkiki, and Corellon Larethian. Everlund also has many fine places to eat and rest, the oldest and largest being Danivarr’s House. Once a noble’s mansion, this rambling inn is a favorite haunt for adventurers. The Zoar family bought the establishment a few years ago, but leaves the running of Danivarr’s House to a one-eyed half-orc named Dral Thelev. Both the Harpers and the Zhentarim keep a close eye on this place.
So what’s the point of robbery when nothing is worth taking?
We had the ‘splitting the party’ discussion but despite the DM’s urging they decided not to. The DM did point out that this place looked as if legal advocates would be expensive.
They head to Danivarr’s House, a nice establishment, and the one-eyed half-orc behind the bar greets them warmly:
- Dral> I know adventurers when I see them, what can I get you?
- Joffrey> Do you sell milk?
- Dral> <sigh> Might have to try the market for that sonny.
- <I am so sad Jubilee was never an Avenger 🙁 >
Regulus flashes his Harper badge at him and Dral responds with a slow wink. Regulus hands over the ‘coin’ <sigh>
It’s a fucking badge.
- DM> He pockets the badge and lifts a tall elegant bottle of elven wine and puts 6 small wooden cups down. He fills the cups and says “This is some of Silverymoon’s finest, bottoms up!”
- Joffrey> I chug it straight away
- Regulus> Yeah, I drink it
- Clay> Me too.
- Elvira> Yeah, me too.
- DM> Ok, you four all vanish immediately.
- <silence>
- Abelas> Er…
- <laughter>
- DM> Isaac shrugs, drinks it and also vanishes.
- Abelas> I pick it up, give it a quick look and drink it.
- DM> Dral gives you a slow wink as you drink.
The group find themselves in a well furnished parlour in Moongleam tower populated by 6 or 7 flying cats called Tressym. Shortly after an elderly human appears and introduces himself as Krowen Valharrow, the resident Archmage of the tower.
Regulus relates the party story so far and Krowen is very interested in what Zephyros had to say about them being destined to stop the giants and where that information came from.
Joffrey shows interest in the Tressym:
DM> Seeing your interest, Krowen offers to bequeath you one Tressym, but no more that one. He glances around everybody and says “It will bond with the first one to earn its trust”.
Joffrey them promptly cheats and turns into a Tressym, has a quick chat with it, passes the Animal Handling check and succeeds in bonding with the winged feline, which he calls Solo.
DM> I give that things life expectancy as even less than Binky’s but you never know.
The DM posts the Tressym stat block in Discord.
- Abelas> Nice. So we can each have one of these?
- <abuse flows freely>
- DM> Listening is hard!
- Abelas> Oh, I don’t remember!
Three minutes and forty four seconds ladies and gentlemen. That’s how long it took from DM clearly stating “but only one”. <sigh> Attention span of a fucking goldfish; Ooh a bridge! Nice castle! Ooh, a bridge!
- Joffrey> Now, does anywhere sell barding for cats?
- Regulus> Well, to be fair, it does have more hit points than..
- DM> The wizard?
- Regulus> … my modron cube.
Krowen leads them to a room at the top of the tower in which there is a teleport circle. He shows them the address for both Moongleam Tower and Yartar and they can now freely use those two circles. Other circles exist in Neverwinter, Waterdeep, Mirabar (up in the snowy north) and Loudwater (south of the High Forest) but to use those the characters will have to travel to the circles first.
Krowen hands Abelas a scroll case, a present from the Lord Protector, that he doesn’t need. The spells are: Dispel Magic, Fly, Magic Weapon, Sending, Tongues and Water Breathing.
They sell the saddles for 800g, give a chunk of it to Abelas for scroll scribing and buy some healing potions. This one sentence encompasses about forty minutes of bickering ‘spirited’ discussion.
Joffrey then attempts to get barding made for his cat, spectacularly fails on the persuasion check for the armourer and gets charged the equivalent cost of horse barding and it will take a week or two. Joffrey is warned to watch how much he feeds the cat as the armour is tailored to it. The armourer takes no liability for a fat cat not fitting into it.
- Regulus> See Gary, you started this session asking if we wanted to organically find our own adventures!
- <laughter>
- Regulus> Even you, when you said it, must have realised…
- Abelas> .. the mistake that was being made.
At about this time the DM dearly wished he had left them to wander off into the Great Forest in search of Shadowtop Cathedral <sigh>
And so we depart the civilisation of Everlund for the er.. also civilisation of Silverymoon.
Silverymoon
Silverymoon is two days travel from Everlund but these are two of the major cities in the North and the road is pretty safe.
The Gem of the North is a fitting epithet for Silverymoon: a beautiful, tranquil city where trees and gardens live in harmony with buildings, bridges, and sculptures. Silverymoon is an enlightened place, with a great library, breathtaking temples and shrines, and respected schools of magic, art, and music. Its beauty awes visitors and is the subject of many bardic songs and tales.
High Marshal Methrammar Aerasumé, the city’s lord, resides in a tall, slender palace on the east side of the city and commands Silverymoon’s knight-defenders. The city’s magical defenses are even more formidable than the knights and have served the city well for years. Silverymoon is also a haven for Harpers — not surprising, given that many Harpers are wizards and bards.
Grand and enlightened though the city may be, Silverymoon’s reputation was tarnished by its halfhearted efforts in aid of Sundabar during the War of the Silver Marches. The city remains a powerful and influential member of the Lords’ Alliance, however.
We’re the dandy highwaymen and here’s our invitation
The DM manages to make a Silverymoon map on the fly because that’s one of the things he forgot when he was doing important shit like trophies and flags.
- Regulus> And I thought Everlund was big!
- Joffrey> That’s what she said!
- Regulus> Who?
- Joffrey> Er…
- Regulus> YOUR MUM?!
- Joffrey> … yeees?!
<sigh>
The DM delivers the Silverymoon monologue above but then suffers a mishap:
- DM> … powerful and influential member of the Lord’s Alliance…
- <silence>
- <faint rasping noises>
- <distant swearing and laughter>
- DM> Er.. sorry, scratched my ear and knocked my headset off!
- Joffrey> I thought that was a weird time to pause.
- Regulus> He hasn’t built up the dramatic effect he thinks he’s built up…
Indeed.
DM> Harpers, when you are in a major city, you can make an investigation check to locate a Harper safe house. If you succeed, you will find out information about the city and its inhabitants and gain a safe refuge. If you fail, you must wait a day before trying again.
Both Joffrey and Regulus manage to score exactly the 15 Investigation check needed. They learn that there are rumours the Margaster family are dabbling in demon worship. People have gone missing in the area of their estate and some enterprising ‘property relocation specialists’ that have broken into the estate have never been seen again. The Harpers have not investigated further as the Margasters are not deemed a sufficient threat to warrant intervention but they are on the watch-list.
It didn’t take much to convince Regulus to rob the fuck out of the place (that is technical criminal terminology). The others were already convinced.
They rock up at the estate after dark and find that it consists of a walled compound containing a large fortified stone tower and a carriage house. The gates of the compound are open, the doors to the tower and the carriage house are closed.
The carriage house is a two story structure, 30ft square and the carriage has been backed in through the double doors for a quick getaway. Two horses are hitched to the carriage. There is a set of stairs in the back-left corner that lead upstairs to guard’s quarters.
Joffrey immediately announces that he has an amazing plan for infiltrating the tower in spider form. If it wasn’t getting late the DM might have been tempted to let him try it but then we’d have to have Adam roll new stats and then that would be a really late finish.
Instead, the DM reminds them that the stash of items is under the driver’s seat.
We’re the dandy highwaymen so tired of excuses
Then we had the Detect Magic discussion. Again. <sigh>
- Joffrey> <to Abelas> Have you got Detect Magic yet?
- Abelas> Yeah.
- Joffrey> Well there you go then. Switch that on.
- Abelas> It’s a level three spell…
- Joffrey> Ritual! RITUAL!
- Abelas> It fucking isn’t!
- <It fucking is. Literally!>
- Joffrey> Detect Magic should be!
- Abelas> Oh Detect Magic? No, I’ve got Dispel Magic.
- Joffrey> <flabbergasted> Wha..! What did I fucking say?!
- Abeals> <no fucks given> I don’t know, I didn’t listen to you.
- <There was a clear but silent ‘obviously’ tacked on to that sentence>
- Regulus> So… Jake, did you think he meant Dispel Magic on the whole…
- Abelas> I genuinely thought for a second that he thought that.
- Regulus> I was going to mock you for it but it was Adam talking so I think I understand.
- Abelas> I’m just trying to work out how he thinks that I have somehow learned that spell…
- Joffrey> That’s why I asked did you know Detect Magic and you went “Yeah” so I went “Well there you go then!”
- Abelas> But, but, but… You’ve asked me that before and I’ve specifically said “No”!
- Joffrey> Look, it’s your character, not mine!
- Abelas> Butbutpfffffttaaagghhhh!
- <That is literally what it sounds like on the recording. I may make it my Windows crash sound>
- Joffrey> Detect Magic! That’s like the key wizard spell to like detect if there’s magic!
- <Says the dude who didn’t take Magic Missile on his wizard nor Spike Growth on his Druid>
- Joffrey> What is the point of bringing you along?! You’re a squishy little bitch! If you walk into something and die, it’s your own fault!
How quickly they forget:

- Abelas> <resignedly invokes a heathen deity> I’ve never played a wizard before, I’ll learn it on the next level up!
- Joffrey> <dismissively> We’ll all be dead by then.
- <The DM then, just for a second, clearly felt the presence of the departed Christopher!>
- Abelas> Oh for fuck sake you luminous prick!
- <See?! He lives on in our hearts!>
So the party are now at the gate. Somewhat disturbingly, there is still an hour of the recording left and the DM was sure this was a pretty short encounter before we ended it, so what the fuck took an hour? Let’s find out shall we?
The devil take your stereo and your record collection
Planning took place and involved the following:
- – More Detect Magic abuse
- – More not giving a toss about it
- – Turning into a giant toad and jump over the walls
- – Questioning why you would turn into a giant toad and jump over the walls when the gates were open
- – Having Clay cast pass without a trace
- – Using a Giant Owl polymorph to scout the area
The owl plan was put in motion and Joffrey spotted two human guardsmen seated at a table on the first floor. The DM did briefly go all American and called it the second floor <sigh>
- Joffrey> Right! Plan: Pass Without a Trace, sneak through the open gate, pick the lock, go in, nick the shit, sneak out, done.
- Abelas> Do the people in plate armour want to stay outside?
- Clay> Only if you want Pass Without a Trace to stop working.
- Abelas> Er.. <realises Clay casts it and is in plate> Yes, that is a very good point! Continue!
- DM> Isaac is refusing to go in there <it is dark> and is standing by the gate.
The DM calls for a 5 minute break because, even though he made the damn minis for the fight, he can’t find them <sigh>
It took six minutes to find the art work, resize it in gimp, cut and paste it into the standee template, import the artwork into TTS and then make the ‘shonkiest mini ever’. Not bad, but it would have been quicker if I’d remembered where the fuck the originals went.
They re-iterated the plan; sneak up, pick lock, steal stuff, get out.
- Regulus> Ooh and Joffrey is going to calm the horses down.
- Joffrey> <somewhat dubiously> Yeah.
- Regulus> Because he’s got Calm Demon Horse.
- Joffrey> It’s only if they get upset. Maybe add two more horses to our convoy!
- Abelas> Just take the carriage!
- Joffrey> I mean, it’s quite a nice carriage, it might be easier to be fair.
Ok, the DM silently in the background is now rapidly scanning the book and realising that the Alarm spell is set off by opening the box. There is nothing about just stealing the carriage.
Well… shit.
This could bypass the entire combat encounter. Fuck.
Never fear though, gentle reader, despite having an amazing solution to the task, they didn’t do it.
A group stealth check was made and they barely made it across the gravel path to the doors of the carriage house undetected.
The doors were investigated and appeared to not be trapped.
The doors were perceptionated and they appeared not to be locked.
However, the DM noted the doors, and particularly the hinges, were not in the best condition.
- Regulus> I don’t suppose, before we do this, that anybody has Silence?
- Abelas> No.
- Joffrey> I have Call Lightning! To cover the sounds!
- <sigh>
- Regulus> The other option is to go all-out and I’ll Shatter the door! Or.. I could Heat Metal to get the… no.
- Abelas> I can cast Fly!
- <sigh>
- Joffrey> I can Manipulate Water to freeze in the lock and expand it!
- <sigh>
- Regulus> <exasperatedly> Yes, but it’s NOT locked!
- <several sniggers are heard from the gallery>
- Joffrey> Well it will be once I’m done with it!
- Regulus> Yes! And then I’ll get to pick that lock!
- <sigh>
- Regulus> Ok, can I, using my smithly knowledge and my alchemy knowledge and my tinkering knowledge…
- Joffrey> Lube up?
- Regulus> Basically… yeah.
The DM apologises because he is currently stuffing his face with a mini-roll which prompted a short discussion on whether the emergency mini-roll is still in the trophy on the cabinet in the old D&D venue.
- Regulus> Ok, Gary, can I ask a question, and this isn’t meant to be cheesy…
- <The DM braces himself for the oncoming cheese onslaught>
It was ok, it was about doors dragging on the ground but these don’t.
However, the inaugural award of the new digital Cheese of the Week trophy was not postponed for long:
- Clay> Just reading the Pass Without Trace spell, it says “A veil of shadows and silence radiates from you, masking you and your companions from detection” I don’t know if that silence is going to mask any of the noise?
- Regulus> I think you just got Cheese of the Week.
- Clay> I thought I might! I expected it but, to be fair, a veil of shadows and silence.
- <Yes, that gives a +10 to character Stealth checks. What, exactly, is the Dex (Stealth) score of the fucking hinges? Oh, that’s right, they don’t have one so they are not affected by the spell>
- DM> Please tell me where in the spell description it says it applies to doors. Is there any mention of the word door I the spell description? Is there anything in the spell description that could possibly apply to a door?
- Clay> <unwisely> Yeah! The veil of shadows and silence!
- DM> What does that have to do with the door?
- Clay> The hinges are within 30ft of me. Yeah!
- <This would of course make the Silence spell completely redundant if it worked that way>
- DM> The answer is no, it does not affect the door because it states “you and your companions”.
- Clay> I accept the award!
Now the DM might have sounded a bit grumpy (I usually do!) but being a fairly good practitioner of the art, he does appreciate a good sophistry attempt. Notwithstanding that however, congratulations Clay:

Bombshell confession time!
- Joffrey> Umm… I feel I should point out at this time, because I feel I should be fair, I can actually learn Detect Magic… and cast it as a ritual.
- <silence>
- <abuse>
- DM> Ballsy! Really, really fucking stupid… but ballsy!
- Joffrey> I didn’t know Druids could learn that, so there you go.
The DM, whilst writing this and having just checked something, feels he should point out at this time, because he feels he should be fair, that not only can Isaac learn Detect Magic, but that he actually already has it memorised and thus can cast it as a ritual.
Oops.
As Drikk Fra-Kar, six-time grand champion of the Luskan extreme arena once said: Look Buttercup, I think we need to have a discussion about your propensity for blabbing unnecessary bollocks to people who really don’t need to know that shit. Take it from someone who has been married to a bloodsucking she-demon, what they don’t know won’t hurt them… but it might just end up fucking you the fuck up!
And moving swiftly onwards…
They open the doors, apparently unnoticed.
- Regulus> Joffrey, do you want to go in and calm the horses?
- DM> The horses are calm, they are just looking at you. At least.. what you think are horses.
- <nervous laughter>
- Joffrey> Can I check the horses to see if they are horses?
All kinds of checks were successfully made and the party are fairly sure the horses are not some kind of evil shape-shifting demon-horses that are about to try and kill them.
Everyone except Isaac went into the carriage house and after thoroughly inspecting the box under the driver’s seat for traps, they opened it.
And then it all went to shit, obviously.
DM> An audible alarm at about the level of a hand bell starts ringing out to 60ft and the doors of the stable slam shut. You have just triggered an Alarm spell <if only they had Detect Magic!>. Can you all please roll initiative.
As part of his opening of the box action pre-combat, Regulus snagged the several items in the compartment; a pair of goggles, a pair of spectacles, two* spell scrolls and a red potion.
*This is a retcon from one scroll for reasons that will become apparent next week.
Clay takes up position opposite the stairs and preps an attack with a javelin. He did prep it for the ‘first guard that came down the stairs’. This could have been an issue but that would have required the DM to be a much bigger dick than usual, and that’s going some.
The two guards transformed into Cambions; evil shape-shifting devil-guards that are about to try and kill them.
Clay throws and hits with his spear, it doesn’t do the full amount of damage though.
The Cambions have a flight speed of 60ft which gets the first one into melee range of both Clay and Joffrey. It makes an attack against each, hitting both for 8 piercing and 3 fire damage.
This fight is rather congested as it’s a small building with a big carriage in it. The second devil makes it to the ground floor but can only see Joffrey and Clay and it makes a ranged fire attack but misses.
Joffrey casts Tidal Wave in the confined area and flattens the first Cambion, the second makes the save and does not get knocked prone.
Joffrey then runs around to the other side of the carriage. The prone Cambion attacks at disadvantage but misses. Isaac, out by the gate is not going into the compound and so he casts Scorching Ray at the doors and damages them a bit. Elvira does some double short-sword slice and dice on the prone devil and hits twice.
Abelas uses some poison ray bollocks and hits the standing Cambion for 12 but that gets reduced to 6 because he made the save. They have +6 to Con or as Joffrey put it “Particularly Constrous”.
Regulus rumbles over to the downed devil spawn and punches the crap out of him with his ‘fisting radiance’ attack. That’s not what he calls it but it makes me laugh and I’m doing the write up.
End of round.
End of Session
Next time on Ten-foot Squares:
- – What will the lubed up Regulus fist next?
- – Who will finally cast Detect Magic?
- – What was that magic loot?!
- – Who has longest life expectancy, Binky or Solo?!
Tune in next week to find out!
Post-session Guff
Adam suggested not only stealing the carriage but painting it black with a red stripe for the A-Team <sigh>
The DM is marginally surprised that half the table actually know who the A-Team are.
The DM hopes this write up will be significantly shorter than the last one.
- <It was but only by 70 words>
- <Oh fuck it, 63 now… er… shit, wait, maths, 16 plus these plus what’s coming 45 less!>
- <Oh ffs, I forgot the Silverymoon description and that was 165 words and now I’ve lost count and the will to keep typing>
- <Godfuckingdamnshit I forgot the Drikk section, that was another fucking 64 words!>
Fuck me d&d is complicated – Dual wielding\Two-weapon fighting
I am going to try and make this as simple as I can because frankly it can be a mess of a subject.
You typically get one Action, one Bonus Action and one Reaction per turn unless you do something cheesy like Action Surge.
If you use your Action to attack with a light melee weapon (Dagger, Scimtar, Shortsword etc) you may then spend your one Bonus Action to make an attack with the weapon in your off hand. You do not add your Str or Dex bonus damage to that attack.
If you have multiple attacks, you may them make another main hand attack but you do not get another Bonus Action if you have already used it. You do not get another Bonus Action if you Action Surge!
You cannot roll and then decide what kind of action you are using, you have to say what you are using and then roll it. Unless you specify otherwise, the DM will assume you are making a main hand attack then a bonus attack and then another main hand attack.
This is because anyone who has actually tried fighting with two weapons (stick fighting in the DM’s distant past) will tell you that hitting twice with the dominant hand and then hitting with the off hand is fucked up and wrong. You hit with the main hand, then hit with the off hand while the main hand resets.
Also, two-weapon fighting is really hard and makes you look like a complete twat when you fuck it up and hit yourself in the face.
The Fighter and Ranger classes have fighting styles that let you add your bonus damage.
The feat Dual Wielder adds +1 to AC and lets you dual-wield non-light weapons.
